Global Capture Cards Market 2021-2026

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    Capture cards are used for recording and streaming on-screen content – most commonly by video game streamers. There are several ways of capturing images, but all have one thing in common; the visual information needs to be converted into an electronic signal before it can be stored, edited, and ultimately displayed. We perceive images by the light that reflects off or passes through an object.


    This light or optical signal is captured and converted to an electronic signal which can be stored. The electronic information or data can be stored as either an analogue or digital signal. The optics and electronics of the camera will also affect quality. Video cameras contain photoreceptors known as charged couple devices. It is these CCDs that convert optical information into electronic data.


    A capture card is a device that is used in conjunction with a computer to capture on-screen content and encode it for playback in either a livestream or a high-quality video file. Capture cards can be used with video game consoles new and old, as well as computers and cameras. Today, capture cards are most frequently used by video game streamers.



    infographic: Capture Cards Market, Capture Cards Market Size, Capture Cards Market Trends, Capture Cards Market Forecast, Capture Cards Market Risks, Capture Cards Market Report, Capture Cards Market Share



    Game capture cards take the raw feed of gameplay and put it into a language that a video player, like YouTube or Twitch, can understand. Capture cards do not encode the data itself, but they facilitate the transmission from one end to another.


    With a Capture Card and other accessories like HDMI cable, it is possible to stream and capture and share the entire game. It can save a thrilling game from your PlayStation for later review or uploading to your social media platforms.


    For Xbox users, capture cards are convenient as they help handle a larger size of game play footage as compared to simple software. The editing and streaming becomes much easier with capture card support.



    Capturing digital video can be conceived of in two different contexts: one, where the source is analogue; and two, where the source is digital. If you are using a video cassette player and a VHS tape as your storage or an analogue video camera, you would require converting your video to a digital format. The basic device used for this purpose is a video capture card attached to a computer.


    There are a variety of video capture cards and software, and their choice depends on various factors like the source of video, the desired purpose and quality of the output digital file, and formats in which the video will be stored and processed. Different cards also permit different ranges of compressions of video.


    HDCP stands for High-Bandwidth Digital Content Protection.  This system protects high-definition video from being intercepted, modified, or recorded between the source and the display.  All devices adhere to the HDCP standard, so they do not record HDCP-protected content.  HDCP content that is being blocked often appears as a blank screen or a screen with an HDCP error shown on it.


    Certain video capture devices allow you to stream video feeds online with streaming platform such as YouTube. Video capture devices usually use drivers and software to record audio and video. Video capture devices can capture audio and video from sources such as HDMI, DVI, VGA, S-Video, component, or composite.  The captured signals are usually recorded with software that is included with the video capture device.  Some software will also stream the captured signals online.


    The major market usage of Video and Audio capture cards in the industrial segment of factories includes Video monitoring systems which are widely used by some enterprises to improve industrial safety; however, they are not perfect tools for the job under the prevailing system configuration: there are few displays for a large number of video cameras and monitoring personnel may fail to detect all potential safety hazards.


    As a result of their susceptibility to eye strain. In order to solve the problem, a kind of monitoring system consists of video monitoring units and wireless monitoring units. The former is made up of video cameras and video capture cards, to be installed in office, factory buildings and warehouses.


    There has also been a development of Video Capture Cards hardware components and configuration aspects for a MPEG-4 video-compressing system based on PCI architectures. Video surveillance is a kind of important tool in bank and road monitoring nowadays. However, the data collected and processed by video monitors are huge, which limit the applications of video surveillance.



    The Global Market of Capture Cards can be segmented into following categories for further analysis.

    By Product Application

    • Gaming Usage
    • Audio Recording Usage
    • Video Recording Usage
    • Surveillance Usage
    • Detection and Analysis Usage
    • Industrial Usage


    By Integration Type

    • PCI Capture Card
    • Audio Capture Card
    • MPEG Capture Card
    • Other Video Capture Card
    • FPGA Capture Card
    • Gaming Capture Card
    • USB Capture Cards
    • PCIe Capture Cards


    By Platform Type

    • PC – Personal Computers
    • Xbox
    • PlayStation
    • Laptops
    • Industrial Computers
    • Other Platforms of Importance


    By Regional Classification

    • Asia Pacific Region – APAC
    • Middle East and Gulf Region
    • Africa Region
    • North America Region
    • Europe Region
    • Latin America and Caribbean Region



    Windows has tried to integrate new technologies within the capture card requirements of the industrial segment. Today, there are more than 40 PC capture cards and at least 20 include hardware compression chips enabling full-colour (24- bit) capture, many at full-motion (defined as 30fps) and some at Fullscreen (640 by 480).


    Newer card technologies are usually 3/4- or 1/2-length ISA and PCI cards that exploit compression chips from LSI Logic and Zoran optimized for 320-by-240 capture or integrate the C-Cube CL-550 chip onto much smaller cards or daughtercard options. Despite their small size and lower prices, many newer cards provide video overlay functions, excellent 640-by-480 still frame capture and even NTSC video encoding.


    All-weather video cameras are installed everywhere within an enterprise—at the gate, boundary walls, office and factory buildings and warehouses. They help reinforce work discipline and detect potential safety hazards, contributing to higher production efficiency and fewer accidents. To improve the system’s real-time signal processing capacity, Capturing cards have been integrated on smart video monitoring systems.


    The DS-4004HC series video capture card has been the latest technology selected for the monitoring system. It features real-time video/audio encoding, motion detection, video preview as well as direct transfer of video images to the video memory and of compressed data rate to the RAM without additional CPU intervention, which saves CPU resources of the host machine.



    Including an internal or external capture card to streaming setup allows improvement within the quality of stream tremendously. Increased bitrates, higher resolutions, and multiple inputs for all of gaming peripherals makes it professional looking to improve the quality of their stream.


    Major brands like Elgato, Aver Media and Razer have all been competing for dominance in this space and thankfully, their competition has brought upon us, higher quality, more affordable products. These all add to a growing list of live streaming equipment like a green screen and a webcam that will greatly add to the streaming experience.


    The most popular capture card currently on the market, the Elgato HD 60s has long proven itself as a capable performer. The simplicity and ease of use of an external capture card make this a perfect option for those wanting to stream on Gaming Platforms.


    The Elgato HD 60s capture card is integrated with their own Game Capture Software designed specifically for use with their internal and external capture cards. Boasting the ability to plug and play, the software can stream to Twitch and YouTube in seconds of getting the capture card installed.


    The Razer Capture Cards are into the Gaming capability integration of the market wherein this generation of Razer capture cards now support new and improved software through Razer Synapse. This capture card is capable of 4k 60fps passthrough, however it can only capture 1080p 60hz. This is the technology integration with newer, more powerful gaming consoles like the PS4 Pro and Xbox One X as the added horsepower.



    Sl no Topic
    1 Market Segmentation
    2 Scope of the report
    3 Abbreviations
    4 Research Methodology
    5 Executive Summary
    6 Introduction
    7 Insights from Industry stakeholders
    8 Cost breakdown of Product by sub-components and average profit margin
    9 Disruptive innovation in the Industry
    10 Technology trends in the Industry
    11 Consumer trends in the industry
    12 Recent Production Milestones
    13 Component Manufacturing in US, EU and China
    14 COVID-19 impact on overall market
    15 COVID-19 impact on Production of components
    16 COVID-19 impact on Point of sale
    17 Market Segmentation, Dynamics and Forecast by Geography, 2021-2026
    18 Market Segmentation, Dynamics and Forecast by Product Type, 2021-2026
    19 Market Segmentation, Dynamics and Forecast by Application, 2021-2026
    20 Market Segmentation, Dynamics and Forecast by End use, 2021-2026
    21 Product installation rate by OEM, 2021
    22 Incline/Decline in Average B-2-B selling price in past 5 years
    23 Competition from substitute products
    24 Gross margin and average profitability of suppliers
    25 New product development in past 12 months
    26 M&A in past 12 months
    27 Growth strategy of leading players
    28 Market share of vendors, 2021
    29 Company Profiles
    30 Unmet needs and opportunity for new suppliers
    31 Conclusion
    32 Appendix


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