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Last Updated: Apr 25, 2025 | Study Period: 2021-2026
Cloud gaming is a new technique to provide high-quality gaming experiences to gamers at any time and from any location. In cloud gaming, complex game software operates on powerful servers in data centers, generated game sceneries are broadcast to gamers in real time via the Internet, and gamers interact with the games using lightweight software operated on diverse devices.
Cloud gaming has gotten a lot of interest in academics and business since the late 2000s, thanks to the expansion of high-speed networks and cloud computing.
Cloud gaming is a new method of delivering computer games to users in which computationally complex games are executed on powerful cloud servers, rendered game scenes are streamed over the Internet to gamers using thin clients on heterogeneous devices, and control events from input devices are sent back to cloud servers for interactions.
A cloud gaming platform is hosted on cloud servers in one or more data centers. Computer game programmers are run via the cloud gaming platform.
The command interpreter sends the gamer commands, and the game scenes are collected into movies by the video capture, which are then compressed by the video encoder.
The command translator, video capture, and video player are all included. By deploying the Gaming as a Service (GaaS) concept, the gaming industry adopted the cloud computing paradigm.
The GaaS paradigm has been presented in several forms, including distant rendering GaaS, local rendering GaaS, and cognitive resource allocation GaaS.
S No | Overview of Development | Development Detailing | Region of Development | Possible Future Outcomes |
1 | Amazonâs New World makes its cloud debut, just not on the companyâs own Luna | Amazonâs first successful game, New World, is taking the community by storm lately and, just a few weeks after its debut, New World is coming to cloud gaming. However, it wonât be doing so on Amazonâs product. In addition to its new 3080-tier announced this week, Nvidia also brought on Amazonâs New World to its cloud gaming GeForce Now service. This is the first time New World has been available for cloud gaming since its launch, but itâs ironic that Nvidia is getting the first chance given Amazon owns its own cloud gaming platform in Luna. | Global | This would enhance better Technological Controls |
SI No | Timeline | Developments |
1 | Q4-2021 | The cloud gamers number has now increased compared to earlier years because of real time playing experience, which is more affordable due to less cost or free of cost, more convenient and countless options with enhanced user experience. |
2 | Q4-2021 | Sony developed a dual GPU cloud gaming PS5 and filed for a patent for its new innovation. The patent is for the gaming console for both cloud gaming and home use and it is a more powerful console than the present ones available. |
3 | Q4-2021 | Lenovo launched the new gaming console Lenovo Legion Play, powered by android OS and NVIDIA GeForce GPU. The device is specially designed for AAA gaming and it is the Lenovoâs first Android cloud gaming console. |
4 | Q4-2021 | Nintendo Co.Ltd., released a new video game console Nintendo Switch OLED model featured with upgraded screen of 7-inch, better audio output, higher built-in storage, with new design and it is available in the market in the first month of fourth quarter 2021. |
5 | Q3-2021 | Atari launched a new hybrid gaming system for both pc and console gaming system, Atari VCS comes with 8GB DDR4 RAM, AMD graphics and many more with built in chrome browser. |
The growing popularity of social media games is expected to boost industry growth. A sizable portion of the worldwide population spends time playing games on social networking sites such as Facebook, Instagram, and Reddit.
Furthermore, social networking companies are concentrating on acquiring cloud game providers in order to offer a variety of cloud games on social media platforms and boost client engagement.
Cloud gaming allows players to play games via distant servers rather than installing a game on their computer or console, removing the requirement for storage and the necessity to purchase the most recent gaming PCs or consoles.
Cloud gaming provides advantages such as scalability and enhanced performance. The emergence of cloud gaming has also eliminated the need for regular hardware upgrades, and gamers all around the world will be able to play cloud games on their present devices or even on future devices that may have poor specifications but can accept cloud-based games.
The most important potential for vendors in the market is to reach smartphone gamers, who account for a sizable portion of the gaming population and prefer to play PC and console games on their mobile devices.
The growing demand for mobile games is a direct outcome of cloud gaming technical breakthroughs such as AR, VR, and 5G. Given the popularity of mobile games, this tendency is unsurprising.
Furthermore, growing network connectivity and the compatibility of installation-free gameplays on practically all operating systems, including Android, iOS, and Chrome, are increasing the appeal of Cloud Gaming.
The expanding 4G cellular network, together with the implementation of new 5G networks in developed countries, represents a growth potential for the industry.
Cloud Gaming also offers an integrated gaming experience on smart devices, as well as a more intense gaming experience.
The benefit of file streaming is that it allows businesses to provide a fluid gaming experience to their players despite slower internet rates. It also allows users to personalize their game library and store their progress.
Sr. No. | Timeline | Company | Updates |
1 | November 2021 | SEGA Corporation and Microsoft | SEGA Corporation and Microsoft Corporation strategically allied to explore ways for SEGA to produce large-scale, global games in a next-generation development environment built on Microsoftâs Azure cloud platform. |
2 | July 2021 | Nokia and Empire Access | Empire Access partnered with Nokia for fiber network expansion in New York to provide fast internet speeds for video streaming, video conferencing, gaming and other high-bandwidth applications to more than 10,000 new subscribers. |
3 | June 2021 | Nintendo and Forever Entertainment SA | Polish publisher Forever Entertainment SA partnered with Nintendo to create games for the Nintendo Switch. Forever Entertainment is to receive âsignificant financial support from Nintendoâ to publish games on the Nintendo Switch. |
4 | March 2021 | Nintendo Co Ltd | Nintendo partnered with augmented reality (AR) and mobile-gaming studio Niantic to build applications and games based on Nintendo's intellectual property. |
5 | March 2021 | Tencent and Burberry | A partnership signed between Burberry and Tencent Games to create skins in the latterâs popular MOBA game Honor of Kings came to an end. |
6 | January 2021 | Tencent Games and RedMagic | Tencent Games strategically partnered with RedMagic. Together, the pair established a new research center dedicated to mobile gaming and are believed to work together to boost the esports economy. |
7 | January 2021 | Tencent and Klei Entertainment | Tencent acquired a majority stake in Don't Starve studio Klei Entertainment to navigate the changing industry. The pair had already worked together to bring Don't Starve to a Chinese audience |
The Global Cloud Gaming Market can be segmented into following categories for further analysis.
SI No | Timeline | Company | Developments |
1 | Q1-2022 | AT&T and NVIDIA | American telecommunication company AT&T partnered with NVIDIA to offer its 5G network services to provide best cloud gaming experiences. AT&T customers can get six month GeForce Now priority membership. |
2 | Q4-2021 | Valve Corporation | Video game developer and distribution company Valve Corporation to release a new handheld gaming console device Steam Deck with SteamOS v3 and it will be publicly available in the first quarter of 2022. |
3 | Q4-2021 | NVIDIA | NVIDIA introduced the GeForce Now app in LG TVs, which enables PC games playing and streaming over the internet. An additional console is also not required. NVIDIA introduced its RTX 3080 GPU for cloud gaming services. |
4 | Q4-2021 | Sega Inc. | Sega Inc. launched a new gaming device mini arcade console with vertical screen display but the device is only released in Japan. |
5 | Q4-2021 | Microsoft | Microsoft's Xbox cloud gaming in Xbox Series X / S consoles which is accessible at the end of the year quarter and it requires a Game Pass Ultimate subscription which allows users to play games and stream on the cloud platform without downloading and installing the game. |
6 | Q4-2021 | Netflix | Netflix entered the gaming industry and launched its new mobile games, which is free of cost. |
7 | Q2-2021 | Microsoft | Microsoft is developing new hardware for the online gaming experience through Internet connected TV, without using consoles in Xbox cloud games. |
Cloud gaming is described as using distant resources to play games on a local machine. In general, UI input events are transmitted via a thin client, and then the game logic executes on the distant server, which is then reflected back to the client in the form of a video stream that is played using the thin client.
Cloud gaming allows users to access the hardware of cloud systems, removing the need for the user to reconfigure his or her own hardware, install the game, or worry about software/hardware mismatch.
Another big benefit is that the game may be played on any system, including PCs, mobile devices, and TVs with Set-top boxes.
The latest technology has been on the levels of integration within the security systems implementation and the data requirements. Technology evolves and changes throughout time.
The video game business is on a similar path; the gaming industry is on its way to a future when you may not need discs, game consoles, or to download compressed pc games to play their favourite games.
User data is saved on secure servers in cloud gaming. Data is sent across secure networks, which eliminates the possibility of hacking.
Because the game and user data are saved on the cloud, there is no need to save the data locally. Because the data is protected, players may freely enjoy their games while knowing that their personal information is safe.
Users faced processor power, graphics card capacity, and memory storage limits when utilizing game consoles and gaming devices. Not only will 5G offer a vastly improved gaming experience, but it will also allow mobile gamers, a fast-rising gaming cohort, to participate in competitive, high-stakes gaming in a significant way.
Initially, mobile gaming was restricted to basic games such as Candy Crush or Temple Run. However, as internet connections have increased in recent years, popular console titles such as Call of Duty have found their way to mobile devices.
The introduction of 5G will hasten this trend, allowing mobile users to stream and play high-end games over the cloud.
To know more about Global Battlefield Gaming Market, read our report
Sr. No. | Timeline | Company | Updates |
1 | December 2021 | Google & LG | Googleâs Stadia cloud gaming service was launched on LG smart TVs running webOS 5.0 or webOS 6.0. |
2 | November 2021 | Microsoft | Microsoft's Clarity Boost optimization for Xbox Cloud Gaming, which is claimed to improve the visual quality of the video stream, was made available on Microsoft Edge browser. |
3 | November 2021 | Microsoft | Xbox Cloud Gaming (Beta) was rolled out on Xbox One and Xbox Series X|S consoles with a Game Pass Ultimate subscription across 25 regions. |
4 | November 2021 | Intel | Intel debuted its first GPU for data center, Intel Server GPU, based on the Xe-LP microarchitecture and designed specifically for high-density, low-latency Android cloud gaming and media streaming |
5 | September 2021 | Atari | Atari opened up the Atari VCS to allow access to all major cloud gaming services on their console directly from their dashboard, as they routed access through the baked-in Chrome functionality becoming the first console to do so. |
6 | February 2019 | Nokia and CMCC | Nokia and CMCC demonstrated cloud-based VR gaming on an AI-powered 5G network using O-RAN architecture and Nokia edge cloud computing platform at Mobile World Congress 2019 |
Sl No | Timeline | Company | Developments |
1 | Q4-2021 | Microsoft | Microsoftâs gaming revenue in the first quarter fiscal year increased by 16% to $3.6 billion. The Xbox series X and S are the fastest selling consoles in Xbox history. |
2 | Q4-2021 | Nintendo | Japanese multifunctional video game company Nintendo launched video game console Nintendo Switch in 2017 and it is the best selling console in November 2021, selling more than 1.13 million units of combined sales of all Nintendo Switch models. |
3 | Q4-2021 | Atari Corporation | Atari Corporation shut down its free to play titles to focus on premium console and pc games. Atari also acquired a video gaming database from MobyGames for $1.5 million. |
4 | Q3-2021 | Sony Corporation | Sony Corporation sold more than 10 million PS5 consoles till third quarter and it is the fastest selling gaming console after the PS4 in Sony's sales record. |
Cloud computing has created innumerable new opportunities for both new and old applications by utilizing elastic resources and broadly placed data centers.
Existing applications, ranging from file sharing and document synchronization to video streaming, have seen significant improvements in terms of system efficiency and usability as a result of adopting cloud computing platforms.
Much of these advancements have resulted from utilizing the cloud's huge resources through computational offloading and lowering user access latencies through strategically deployed cloud data centers.
IBM Corporation has been involved in development of various game servers on cloud-based services within the game developer requirements.
IBM Cloud provides the most secure and scalable public cloud for game makers' workloads, as well as IBM Watson and IBM Blockchain to assist exciting game creation and novel monetization strategies.
The most advanced AI, GPU, and security technology is used, and it is then hosted on a scalable cloud platform. The start-up with IBM programmer assists in preparing for a large launch by providing up to USD 120,000 in IBM Cloud credits.
They are beneficial. Create virtual server instances using the Intel x86 CPU architecture of your choosing. For highly scalable capacity, a network orchestration layer removes the pod border of virtual server instances.Security is built into IBM Cloud Virtual Server for VPC at the instance and storage levels.
Vortex has been part of the development involved in cloud gaming within the global scale of operations. Vortex is a cloud streaming service that links you to strong gaming servers in order to broadcast games to phone, laptop, or smart TV.
Choose games from your personal game collection that are preconfigured on the servers and enjoy the smoothest remote desktop gaming experience on the market.
The real-time bitrate adaption system analyses the state of your network and adapts video quality accordingly. As a result, the server can give the greatest possible experience with low latency game streaming.
The programme dynamically adjusts the video stream quality in response to changes in network and playback circumstances. The graphics engine and CPU are free to perform other tasks now that entire encoding (which is computationally complex) has been offloaded to a specialized hardware encoder.
In a game recording situation, for example, totally offloading encoding to a hardware encoder frees up graphics engine bandwidth for game rendering. The graphics card handles all video processing, including encoding.
This decreases the number of GPU-to-CPU data transfer operations to a bare minimum. Our GPU hardware accelerator engine provides video processing that is quicker than real-time. This allows you to play games from anywhere in the world.
Sr. No. | Timeline | Company | Sales |
1 | FY 2020-21 | Atari | Atari reported total revenue of 21.4 million euros (24.2 Million USD), a 10.9% decrease as compared to 2.71 million USD in FY 2019-20. The decrease is related to the drop in licensing revenue, down almost 45%, which has been significantly affected by Covid-19 and to a lesser degree to the slowdown in the video game division. |
2 | Q2-2021 (Ending September 2021) | Sega Inc | Sega Sammy reported their Q2 2021 sales, jumping year-over-year from ¥110.2 billion (about $973 million) to ¥134.8 billion (about $1.9 billion). Sega credited this new success to the company's Entertainment Contents division, with revenue rolling in from new games like Humankind, and older titles like Hatsune Mike: Colorful Stage!, Phantasy Star Online 2 New Genesis, and Fist of the North Star Legends ReVIVE. |
3 | Q2-2021 (Ending July 2021) | Mattel | Mattel recorded net Sales of $1,026 million, up 40% as reported, and 36% in constant currency, versus the prior year and reported Operating Income was $49 million, an improvement of $97 million. |
4 | Q2-2021 (Ending September 2021) | Tencent | Tencentâs revenue jumped 13% to US$22 billion in Q3-2021, which was the Chinese tech giantâs slowest pace of top line growth since it went public in 2004. Chinaâs crackdown on local tech firms may have impeded revenue growth. Tencentâs net profit ticked up 3% to US$6.18 billion in the third quarter over the same quarter last year. However, its non-IFRS profit declined 2% in the quarter. |
Sl no | Topic |
1 | Market Segmentation |
2 | Scope of the report |
3 | Abbreviations |
4 | Research Methodology |
5 | Executive Summary |
6 | Introduction |
7 | Insights from Industry stakeholders |
8 | Cost breakdown of Product by sub-components and average profit margin |
9 | Disruptive innovation in the Industry |
10 | Technology trends in the Industry |
11 | Consumer trends in the industry |
12 | Recent Production Milestones |
13 | Component Manufacturing in US, EU and China |
14 | COVID-19 impact on overall market |
15 | COVID-19 impact on Production of components |
16 | COVID-19 impact on Point of sale |
17 | Market Segmentation, Dynamics and Forecast by Geography, 2021-2026 |
18 | Market Segmentation, Dynamics and Forecast by Product Type, 2021-2026 |
19 | Market Segmentation, Dynamics and Forecast by Application, 2021-2026 |
20 | Market Segmentation, Dynamics and Forecast by End use, 2021-2026 |
21 | Product installation rate by OEM, 2021 |
22 | Incline/Decline in Average B-2-B selling price in past 5 years |
23 | Competition from substitute products |
24 | Gross margin and average profitability of suppliers |
25 | New product development in past 12 months |
26 | M&A in past 12 months |
27 | Growth strategy of leading players |
28 | Market share of vendors, 2021 |
29 | Company Profiles |
30 | Unmet needs and opportunity for new suppliers |
31 | Conclusion |
32 | Appendix |