Global Gaming Projector Market 2023-2030

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    GLOBAL GAMING PROJECTOR MARKET

     

    INTRODUCTION

    Gaming projectors are specifically designed for gamers. They are optimized to work with gaming consoles and PlayStations. Moreover, they deliver high video and sound quality. In essence, they act as a bigger and better television screen, allowing you to play games with all your friends.

     

    Projectors have come a long way from the days when the most useful way to categorize them was by their weight class. Today, they can be segmented by more meaningful categories, including their intended use (business presentations and education, home theatre, or gaming), their imaging technology (LCD, DLP, LCOS, and even laser raster), light source (lamp, LED, laser, or hybrid), and more.

     

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    Today’s video games are immersive experiences with production levels that blur the line between game experiences to be on  the maximized levels possible for the user. Game consoles like the PS4 and Xbox One have become a hub for leisure and social interaction which has made the requirement of projection of large screen capability to have better dynamical view on the experience interface.

     

    Advancements in technology have not been limited to only gaming consoles, though.  Smooth graphics, high quality sound, fast refresh rates and minimal lag are all important factors to consider when looking through the requirements being fulfilled for gaming projectors as the recent games need a considerable technological development.

     

    Gaming projectors are much like gaming monitors. The Main parameters of importance which are improvised include good image quality, high contrast ratio, and fast refresh rates to be able to enjoy an immersive gaming experience.

     

    The sheer scale of a projected image can take a regular gaming session to another level. Many projectors also double up on what they can offer by featuring streaming and mirroring capabilities.

     

    GAMING PROJECTOR MARKET DYNAMICS

    In recent years, the gaming industry around the world grew at a healthy pace, on account of increasing adoption of advanced gaming technologies, rising income levels, changing game preferences among consumers, growing demand for mobile gaming, and rising individual escapism.

     

    The number of gamers worldwide has increased at a rapid pace owing to the increasing smartphone penetration and better internet connectivity coupled with improving telecom infrastructure within various countries which includes India in forefront vision of increased telecommunication technology.

     

    With technological advancements in the gaming industry, companies are also focusing on Augmented Reality (AR) and Virtual Reality (VR) enabled games. AR and VR related products such as Head Up Displays (HUD) and Head Mounted Displays (HMD) are increasingly being used for gaming and such products have improved the global gaming scenario.

     

    This includes the latest trend of large screen conceptualization of gaming experience. This has brought upon the required levels of user interface conformance for better gaming experience.  The large screen conceptualization is being achieved by usage of gaming projectors which act as an interface.

     

    The most recent technology which can be dynamically seen through in the gaming projector usage and market includes the ultra-short throw laser projector comes with an anti-light reflection screen, which means that it absorbs the light coming from the top and reflects the light coming from the bottom, making it useful across different lighting conditions. This gives an inference of zero requirement for Dim Lighting.

     

    The dynamic nature of projectors usage for gaming experience has been of major requirement within the market shift wherein the possibility of small, screened display of gaming visuals was possible which was also hindered to the other requirements, in comparison to the present gaming projection being possible in excess to 77 inches through the most compact levels of projectors.

     

    The most used technologies of gaming projectors include the DLP and LCoS based Displays. Reaction time and input lag are also important for gaming within these projector technologies. In this regard gaming projectors cannot compete with gaming monitors, but they do perform better than TVs.

     

    GAMING PROJECTOR MARKET SEGMENTATION

    The Global Market of Gaming Projectors can be segmented into following categories for further analysis.

     

    By Operational Technology

    • Digital Light Processing (DLP)
    • Liquid Crystal Display (LCD)
    • Liquid Crystal on Silicon (LCoS )
    • Holographic Laser Projection
    • Laser Beam Steering
    • Short Throw Emission

     

    By Visual Dimension

    • 2 Dimensional
    • 3 Dimensional

     

    By Lumen Rating 

    • 500 Lumens and Below
    • 500 Lumens to 3000 Lumens
    • 3000 Lumens and Above

     

    By Image Projection Size

    • 50 Inches and Below
    • 50 inches to 200 Inches
    • 200 Inches and Above

     

    By Image Resolution

    • VGA – Visual Graphics Adapter
    • XGA – Xtreme Graphics Adapter
    • HD and FHD Adapters

     

    By Regional Classification

    • Asia Pacific Region – APAC
    • Middle East and Gulf Region
    • Africa Region
    • North America Region
    • Europe Region
    • Latin America and Caribbean Region

     

    RECENT MARKET TECHNOLOGICAL TRENDS IN GAMING PROJECTORS

    During  the  last few years,  a  trend  to  replace  commonly  used  short  arc  lamps  in  projection  systems  with  alternative  light sources is seen.

     

    Next to LEDs for low light output products, lasers try to enter the  projection area and  have the ambition to infiltrate from low (Pico projection) towards high light output systems (digital cinema). This was aimed in reference to increasing the usability scope towards Gaming and Media Entertainment sectors for better experience.

     

    The  main  light  valves  used  in  today’s  projectors  are  based  on micro  mirror  or  liquid  crystal  technology. LCoS  offers superior  contrast  ratio  and  resolution.  The  switching  speed  is  good  for  three  chip  architectures,  but  it  is  not always enough for  single  chip  projectors.  DLP  chips,  on the  other  hand,  can  be used  in  single  and three chip  setups.

     

    When concentration is given over the presence of projector technology within the gaming spectrum of experience, the Multi Projector display system has been of major importance as part of Gaming Projectors being implemented. With increased alignment towards simulation atmosphere-based gaming experience by users around the world, this stands to be a major breakthrough in gaming projector technologies.

     

    These  setups  are  used  as  simulator-based gaming experience platforms, as  large CAD-walls  for automobile  design, etc.  For  contrast ratio  and  resolution  there  is  no  upper  limit:  they  should  be  as  high  as  possible,  which limits  the choice  of  the  light modulator to LCoS-technology.

     

    The projection  surfaces are often curved  (as the  one  shown  in  the figure), so the depth  of focus should be  large  enough  to  allow  this, without the need of very complicated  and expensive  projection  lenses.  In  order  to obtain a seamless image in both day and night-time simulation conditions, the projectors need to have excellent warping, blending, and  dimming capabilities

     

    COMPETITIVE LANDSCAPE

    The competition amongst the projector manufacturing companies is limited considering few companies being of a requirement based and fulfilling organization in terms of projector production.

     

    The increasing usage of projector units in the gaming experiences has given the boost on increasing the technological requirements such as laser based short visual technology. These technological improvements are of major importance in terms of competitive presence in the market for each stakeholder.

     

    One of the most advanced projectors present in the gaming industry is within the manufacturing industry of Optoma. Optoma is a multinational company that specializes in the marketing and sales of projectors, all-in-one LED displays, interactive flat panels, and image processing equipment.

     

    The Company has released the most advanced Ultra HD Projector technology which has one of the fastest processing power of 16 Milliseconds making it an efficient gameplay visualization platform.

     

    Apart from this Epson has released the latest technological advancement, wherein the highest resolution possible on a global scale market is being provided alongside the possibility of 300 Inch screen display with 3-Dimensional optimization.

     

    When consideration is given to focused gaming and strategy genre gaming requirements, short throw and Ultra short throw technology based gaming projectors have been of major importance.

     

    Samsung has been the home to these products of importance, wherein it consists of triple laser technology that induces the required levels of gaming resolutions. It also affects the lagging parameter to the minimum possibility. The projector has the throw capacity of being as near as 1.4 Feet to the display wall of the experience.

     

    Optoma has recently worked upon the features of its gaming projectors wherein parameters of extraordinary detail, depth and object separating have been improvised , releasing a possible detailing within the games to be in cinematic quality.

     

    Its operation on Enhanced Gaming Mode ( EGM ) gives a best-in-class response time of 16ms to keep one engaged in even the most demanding circumstances leading to reduced levels of lag time.

     

     

    COMPANIES PROFILED

    Sl no Topic
    1 Market Segmentation
    2 Scope of the report
    3 Abbreviations
    4 Research Methodology
    5 Executive Summary
    6 Introduction
    7 Insights from Industry stakeholders
    8 Cost breakdown of Product by sub-components and average profit margin
    9 Disruptive innovation in the Industry
    10 Technology trends in the Industry
    11 Consumer trends in the industry
    12 Recent Production Milestones
    13 Component Manufacturing in US, EU and China
    14 COVID-19 impact on overall market
    15 COVID-19 impact on Production of components
    16 COVID-19 impact on Point of sale
    17 Market Segmentation, Dynamics and Forecast by Geography, 2023-2030
    18 Market Segmentation, Dynamics and Forecast by Product Type, 2023-2030
    19 Market Segmentation, Dynamics and Forecast by Application, 2023-2030
    20 Market Segmentation, Dynamics and Forecast by End use, 2023-2030
    21 Product installation rate by OEM, 2023
    22 Incline/Decline in Average B-2-B selling price in past 5 years
    23 Competition from substitute products
    24 Gross margin and average profitability of suppliers
    25 New product development in past 12 months
    26 M&A in past 12 months
    27 Growth strategy of leading players
    28 Market share of vendors, 2023
    29 Company Profiles
    30 Unmet needs and opportunity for new suppliers
    31 Conclusion
    32 Appendix
     
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