Global GPU Market 2024-2030

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    GPU MARKET

     

    INTRODUCTION TO GPU MARKET

     

    The rendering of images, videos, and other graphics-intensive operations is handled and accelerated by a graphics processing unit (GPU), a specialized electronic circuit or chip. GPUs are specifically designed for parallel processing and sophisticated graphical functions, whereas CPUs (Central Processing Units) are general-purpose processors that can handle a variety of computational tasks.

     

    GPUs were initially created for the video game business, but they have since matured into strong computing tools utilized in a variety of industries, including computer-aided design (CAD), artificial intelligence, machine learning, and more. They are excellent for applications requiring the simultaneous manipulation of enormous volumes of data because they are very effective at conducting repetitive calculations.

     

    A GPU’s design consists of a number of cores or stream processors that cooperate to carry out computations in parallel. These cores are arranged into units known as computation units or streaming multiprocessors (SMs), each of which has the capacity to run hundreds or thousands of threads concurrently. Because of this parallelism, GPUs can process data significantly more quickly than conventional CPUs.

     

    Accelerated rendering of graphics is one of the primary characteristics of GPUs. They are able to carry out the intricate computations needed for creating 3D scenes, adding effects, and producing lifelike simulations.

     

    Polygon rendering, texture mapping, shading, and lighting calculations are among the tasks where GPUs excel. The overall performance and effectiveness of graphical applications are significantly improved by shifting certain operations from the CPU to the GPU.

     

    GPUs have been used for general-purpose computing, or GPGPU (General-Purpose computation on Graphics Processing Units), in addition to graphics. GPGPU uses the GPUs’ parallel processing power to speed up non-graphical operations. Data processing, simulations, mathematical calculations, cryptography, and machine learning algorithms are among the tasks that can benefit from GPU acceleration.

     

    Programming frameworks and APIs like CUDA (Compute Unified Device Architecture) and OpenCL (Open Computing Language) have been created to take advantage of the GPUs’ capabilities for general-purpose computing. These frameworks enable programmers to create code that can utilize the GPU’s parallel processing capabilities by running it on the GPU.

     

    They offer a programming model and tools to efficiently schedule computations, manage data transmission between the CPU and GPU, and make use of GPU resources.

     

    With the rise of deep learning and neural networks, GPUs have also made considerable strides in recent years. GPUs can be used to greatly accelerate and parallelize deep learning models, which demand enormous quantities of matrix computations.

     

    Advancements in technologies like image recognition, natural language processing, and autonomous systems have been made possible by the parallel design of GPUs, which allows complicated deep-learning models to be trained and inferred at a rate that is much quicker than that of CPUs.

     

    Additionally, GPUs have seen hardware advancements in memory size, memory bandwidth, and specialized units for particular jobs like deep learning’s tensor processing. These developments have improved GPUs’ performance and adaptability in a variety of applications.

     

    In conclusion, a GPU is a specialized processing device created to manage and speed parallel computations and graphics rendering. Its parallel architecture, which consists of several cores, makes it effective in processing lots of data at once. GPUs are increasingly widely employed in scientific, academic, and industrial applications where high-performance computing and parallel processing are necessary, moving beyond their gaming roots.

     

    To know more about Global Used GPU Market, read our report

     

    GPU MARKET SIZE AND FORECAST

     

    infographic : GPU Market, GPU Market Size, GPU Market Trend, GPU Market ForeCast, GPU Market Risks, GPU Market Report, GPU Market Share

     

    The Global GPU Market accounted for $XX Billion in 2023 and is anticipated to reach $XX Billion by 2030, registering a CAGR of XX% from 2024 to 2030.

     

    GPU MARKET NEW PRODUCT LAUNCH

    Nvidia will be introducing not one, but three graphics cards. Despite the fact that two of them are RTX 4060 Ti variants, they are all included under the same RTX 4060 umbrella.

     

    Nvidia has made a good foray into the midrange market with this, and one of the cards addresses a major issue—low VRAM.  Only one of the three GPUs Nvidia allegedly has planned for release in May, according to MegaSizeGPU. The RTX 4060 Ti with 16GB of VRAM, the RTX 4060 Ti with 8GB, and the RTX 4060 with 8GB with GDDR6 memory are the GPUs that Nvidia is most interested in. Although it’s not yet known, it appears that the Ti variants will use GDDR6X RAM.

     

    AMD has confirmed that the “mainstream” RDNA 3 GPU will be released this quarter. Lisa Su, the CEO of AMD, stated during the company’s Q1 2023 earnings call that new “mainstream” graphics cards would be released this quarter and that the company expected to “extend” its RDNA 3 GPU lineup with new RX 7000 series devices.

     

    This announcement follows rumors that AMD would shortly release the Radeon RX 7600 XT graphics card, which may go on sale soon. Despite the fact that it is said that “new mainstream Radeon RX 7000 series GPUs” would be introduced this quarter, it is likely that several new GPUs will be introduced over the course of the ensuing few months.

     

    This should increase the mid-range GPU market’s much-needed competition and, perhaps, provide PC gamers more value for their money when making new GPU purchases. 

     

    In the Arc family, Intel has, at last, released its first dedicated GPU. Other Arc GPUs from Intel have since been released, although they haven’t exactly been major commercial successes for the chip industry.

     

    Raja Koduri, the director of Intel’s GPU division, left the firm just a few weeks ago to launch a new AI startup. For at least the upcoming several years, Intel will continue to produce new GPUs.

     

    According to unnamed sources cited by the Chinese website Commercial Times, Intel’s second-generation GPU, code-named Battlemage, would go into production in the first half of 2024 and be made available to the general public in the second half of that year.

     

     

    THIS REPORT WILL ANSWER THE FOLLOWING QUESTIONS

    1. How many GPUs are manufactured per annum globally? Who are the sub-component suppliers in different regions?
    2. Cost breakup of a Global GPU and key vendor selection criteria
    3. Where is the GPU manufactured? What is the average margin per unit?
    4. Market share of Global GPU market manufacturers and their upcoming products
    5. The cost advantage for OEMs who manufacture Global GPU in-house
    6. key predictions for the next 5 years in the Global GPU market
    7. Average B-2-B GPU market price in all segments
    8. Latest trends in the GPU market, by every market segment
    9. The market size (both volume and value) of the GPU market in 2024-2030 and every year in between?
    10. Production breakup of the GPU market, by suppliers and their OEM relationship

     

    1 Market Segmentation
    2 Scope of the report
    3 Abbreviations
    4 Research Methodology
    5 Executive Summary
    6 Introduction
    7 Insights from Industry stakeholders
    8 Cost breakdown of Product by sub-components and average profit margin
    9 Disruptive innovation in the Industry
    10 Technology trends in the Industry
    11 Consumer trends in the industry
    12 Recent Production Milestones
    13 Component Manufacturing in US, EU and China
    14 COVID-19 impact on overall market
    15 COVID-19 impact on Production of components
    16 COVID-19 impact on Point of sale
    17 Market Segmentation, Dynamics and Forecast by Geography, 2024-2030
    18 Market Segmentation, Dynamics and Forecast by Product Type, 2024-2030
    19 Market Segmentation, Dynamics and Forecast by Application, 2024-2030
    20 Market Segmentation, Dynamics and Forecast by End use, 2024-2030
    21 Product installation rate by OEM, 2023
    22 Incline/Decline in Average B-2-B selling price in past 5 years
    23 Competition from substitute products
    24 Gross margin and average profitability of suppliers
    25 New product development in past 12 months
    26 M&A in past 12 months
    27 Growth strategy of leading players
    28 Market share of vendors, 2023
    29 Company Profiles
    30 Unmet needs and opportunity for new suppliers
    31 Conclusion
    32 Appendix
     
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