South Korea Gaming Market 2022-2030
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South Korea Gaming Market 2022-2030

Last Updated:  Apr 25, 2025 | Study Period: 2022-2030

SOUTH KOREA GAMING MARKET

  

INTRODUCTION 

 

Video games are viewed as a significant form of social interaction in South Korea, where most games are either cooperative or competitive.

 

Role-playing, first-person shooter, mobile, and MMORPG games created locally have proven to be quite well-liked throughout the nation.

 

In South Korea, professional video game competitions—particularly those involving real-time strategy games—have a sizable following. 

 

 

Major tournaments are frequently televised on television and provide significant cash awards. Because of the growth of its creative industries, South Korea has become one of the most powerful economies in Asia.

 

Many South Koreans are extremely proud of their nation's enviable reputation as a pro-gaming superpower. As a result, more and more IT corporations are seeing the financial benefits of funding and supporting e-sports athletes.

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MARKET DYNAMICS

                                                                       

The controversial regulation that prohibits young people from playing online video games late at night is being repealed, according to the South Korean government. The law prohibits children under the age of 18 from playing online PC games.

 

It was first adopted in the early years to stop excessive play and gaming addiction. Any non-compliant video game firms will be fined.

 

 

However, according to a recent story in The Korea Herald, the country's Ministry of Culture, Sports, and Tourism as well as the Ministry of Gender Equality and Family intend to repeal this rule in order to respect the rights of children.

 

The Gender Ministry also has plans to develop both online and physical rehabilitation camps, as well as measures to recognise young people who play too much and provide counselling and treatment.

 

 

SOUTH KOREA GAMING MARKET SIZE AND FORECAST

  

The South Korea Gaming Market accounted for $XX Billion in 2021 and is anticipated to reach $XX Billion by 2030, registering a CAGR of XX% from 2022 to 2030. 

  

COMPANY PROFILE

  

THIS REPORT WILL ANSWER THE FOLLOWING QUESTIONS

  1.    What is the average cost per South Korea Gaming Market right now and how will it change in the next 5-6 years?  
  2.    Average cost to set up a South Korea Gaming Market in South Korea? 
  3.    How many South Korea Gaming Market are manufactured per annum globally? Who are the sub-component suppliers in different regions? 
  4.    What is happening to the overall public, globally?  
  5.    Cost breakup of a South Korea Gaming Market and key vendor selection criteria 
  6.    Where is the South Korea Gaming Market manufactured? What is the average margin per equipment? 
  7.    Market share of South Korea Gaming Market manufacturers and their upcoming products 
  8.    The most important planned South Korea Gaming Market in the next 2 years 
  9.    Details on a network of major South Korea Gaming Market and pricing plans 
  10. Cost advantage for OEMs who manufacture South Korea Gaming Market in-house 
  11. 5 key predictions for the next 5 years in South Korea Gaming Market 
  12. Average B-2-B South Korea Gaming Market price in all segments 
  13. Latest trends in South Korea Gaming Market, by every market segment 
  14. The market size (both volume and value) of South Korea Gaming Market in 2022-2030 and every year in between? 
  15. Global production breakup of South Korea Gaming Market, by suppliers and their OEM relationship 
Sl no Topic                                                                                               
Market Segmentation 
Scope of the report 
Abbreviations 
Research Methodology 
Executive Summary 
Introduction 
Insights from Industry stakeholders 
Cost breakdown of Product by sub-components and average profit margin 
Disruptive innovation in the Industry 
10 Technology trends in the Industry 
11 Consumer trends in the industry 
12 Recent Production Milestones 
13 Component Manufacturing in US, EU and China 
14 COVID-19 impact on overall market 
15 COVID-19 impact on Production of components 
16 COVID-19 impact on Point of sale 
17 Market Segmentation, Dynamics and Forecast by Geography, 2022-2030 
18 Market Segmentation, Dynamics and Forecast by Product Type, 2022-2030 
19 Market Segmentation, Dynamics and Forecast by Application, 2022-2030 
20 Market Segmentation, Dynamics and Forecast by End use, 2022-2030 
21 Product installation rate by OEM, 2022 
22 Incline/Decline in Average B-2-B selling price in past 5 years 
23 Competition from substitute products 
24 Gross margin and average profitability of suppliers 
25 New product development in past 12 months 
26 M&A in past 12 months 
27 Growth strategy of leading players 
28 Market share of vendors, 2022 
29 Company Profiles 
30 Unmet needs and opportunity for new suppliers 
31 Conclusion 
32 Appendix