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Last Updated: Apr 25, 2025 | Study Period: 2023-2030
It is a part of a group of islands that stretch from Japan south through the Philippines to Indonesia off the coast of East and Southeast Asia.
The East China Sea and the Ryukyu Islands, which are Japan's southernmost islands, border Taiwan to the north and northeast, respectively.
Taiwan, formally the Republic of China (ROC), is a nation in East Asia that is bordered to the north by the People's Republic of China (PRC), northeast by Japan, and south by the Philippines.
It is located at the confluence of the East and South China Seas in the northwest Pacific Ocean.
In Taiwan, there are more than 14.5 million gamers. Given that there are only 24 million people living on the island as a whole, that represents a sizable portion of the whole population.
The most popular game genre among Taiwanese gamers is smartphone gaming, which has almost doubled in popularity.
Additional research is required to determine the validity and intensity of the links between gaming and sleep problems such as insomnia, circadian rhythm abnormalities, depression, aggressiveness, and anxiety.
The Gaming Market accounted for $XX Billion in 2022 and is anticipated to reach $XX Billion by 2030, registering a CAGR of XX% from 2023 to 2030.
Taiwan Excellence Introduces the Gaming Cup to Help Professional Gamers.
The Taiwan Excellence Gaming Cup campaign targets an increasing number of Indian esports fans who are seeking for superior gaming gear.
Nowadays, playing video games requires more than just putting in a controller; it also requires entering a whole new world that has never before captured the attention of children.
The esports sector has experienced a paradigm change in terms of demographic involvement throughout the epidemic, appealing much more to younger generations like the Gen Z.
Taiwan Excellence (TE) has been providing ultra cool, high-end, and some of the most powerful gaming devices to improve experiences of gamers across the world.
TE caters to those gamers who view gaming as a means of self-expression. Since its start, the TEGC has seen tremendous success from all across India, with participation rising from 500 gamers in the first year to 20,000+ players in the eighth edition last year, representing a rise of 4000 times.
The TEGC has been providing India's ardent gamers with the opportunity to enjoy fantastic gaming, win significant sums of money, and realise their ambitions for many years.
This year, the games' qualifiers will take place online for all of India, while the grand finale will take place in person in Mumbai.
THIS REPORT WILL ANSWER FOLLOWING QUESTIONS
Sl no | Topic |
1 | Market Segmentation |
2 | Scope of the report |
3 | Abbreviations |
4 | Research Methodology |
5 | Executive Summary |
6 | Introduction |
7 | Insights from Industry stakeholders |
8 | Cost breakdown of Product by sub-components and average profit margin |
9 | Disruptive innovation in the Industry |
10 | Technology trends in the Industry |
11 | Consumer trends in the industry |
12 | Recent Production Milestones |
13 | Component Manufacturing in US, EU and China |
14 | COVID-19 impact on overall market |
15 | COVID-19 impact on Production of components |
16 | COVID-19 impact on Point of sale |
17 | Market Segmentation, Dynamics and Forecast by Geography, 2023-2030 |
18 | Market Segmentation, Dynamics and Forecast by Product Type, 2023-2030 |
19 | Market Segmentation, Dynamics and Forecast by Application, 2023-2030 |
20 | Market Segmentation, Dynamics and Forecast by End use, 2023-2030 |
21 | Product installation rate by OEM, 2023 |
22 | Incline/Decline in Average B-2-B selling price in past 5 years |
23 | Competition from substitute products |
24 | Gross margin and average profitability of suppliers |
25 | New product development in past 12 months |
26 | M&A in past 12 months |
27 | Growth strategy of leading players |
28 | Market share of vendors, 2023 |
29 | Company Profiles |
30 | Unmet needs and opportunity for new suppliers |
31 | Conclusion |
32 | Appendix |