Thailand Gaming Market 2022-2030

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    THAILAND GAMING MARKET 

     

    INTRODUCTION

    The gaming market in Thailand is still in its infancy. In this regard, finding profitable enterprises is difficult for developers.

     

    Fortunately, the government has demonstrated a readiness to assist the sector so that it can compete globally. In recent years, Thailand’s gaming industry has grown significantly.

     

    It is anticipated that the COVID-19 outbreak and the impending 5G rollout would increase the number of gamers in Thailand.

     

    Millions of gamers in Thailand contributed to the Thai games market’s ability to earn a sizable amount of income, elevating it to one of Southeast Asia’s most prominent gaming markets.

     

    Although mobile is the most widely used platform in Thailand, console and PC gaming still dominates. Thai players have a strong desire to design their own narratives in simulation games that provide them complete freedom.

     

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    THAILAND GAMING MARKET SIZE AND FORECAST

     

    The Thailand Gaming Market accounted for $XX Billion in 2021 and is anticipated to reach $XX Billion by 2030, registering a CAGR of XX% from 2022 to 2030.

     

    MARKET DYNAMICS

    To improve the gaming and streaming experience for its fans, gaming lifestyle brand Razer has partnered with Thailand-based esports team Bacon Time.

     

    Razer will gain access to the professional player, brand ambassador, and content producer network of Ampverse owned Bacon Time as a result of the deal. Additionally, both partners will produce Razer goods under the Bacon Time brand.

     

    This collaboration with Bacon Time comes at a good time as they strengthen their relationship with the Thai community, where Razer’s mobile esports are receiving more attention.

     

    Garena Online Thailand has worked with the Tourism and Sports Ministry and the Sports Authority of Thailand (SAT) to grow the domestic gaming sector and establish the nation as a centre for esports competitions in the Association of Southeast Asian Nations (ASEAN).

     

    To build the esport ecosystem, the ministry and the SAT will concentrate more on esports, including training and welfare.

     

    COMPANY PROFILE

     

    THIS REPORT WILL ANSWER FOLLOWING QUESTIONS

    1. What is the average cost per Thailand Gaming Market right now and how will it change in the next 5-6 years?
    2. Average cost to set up a Gaming Market in Thailand?
    3. How many Thailand Gaming Markets are manufactured per annum globally? Who are the sub-component suppliers in different regions?
    4. What is happening in the overall public, globally?
    5. Cost breakup of a Thailand Gaming Market and key vendor selection criteria
    6. Where is the Thailand Gaming Market  manufactured? What is the average margin per equipment?
    7. Market share of Thailand Gaming Market manufacturers and their upcoming products
    8. The most important planned Thailand Gaming Market in next 2 years
    9. Details on network of major Thailand Gaming Market and pricing plans
    10. Cost advantage for OEMs who manufacture Thailand Gaming Market in-house
    11. 5 key predictions for next 5 years in Thailand Gaming Market
    12. Average B-2-B Thailand Gaming Market price in all segments
    13. Latest trends in Thailand Gaming Market, by every market segment
    14. The market size (both volume and value) of Thailand Gaming Market in 2022-2030 and every year in between?
    15. Global production breakup of Thailand Gaming Market, by suppliers and their OEM relationship
    Sl no  Topic                                                                                               
    Market Segmentation 
    Scope of the report 
    Abbreviations 
    Research Methodology 
    Executive Summary 
    Introduction 
    Insights from Industry stakeholders 
    Cost breakdown of Product by sub-components and average profit margin 
    Disruptive innovation in the Industry 
    10  Technology trends in the Industry 
    11  Consumer trends in the industry 
    12  Recent Production Milestones 
    13  Component Manufacturing in US, EU and China 
    14  COVID-19 impact on overall market 
    15  COVID-19 impact on Production of components 
    16  COVID-19 impact on Point of sale 
    17  Market Segmentation, Dynamics and Forecast by Geography, 2022-2030 
    18  Market Segmentation, Dynamics and Forecast by Product Type, 2022-2030 
    19  Market Segmentation, Dynamics and Forecast by Application, 2022-2030 
    20  Market Segmentation, Dynamics and Forecast by End use, 2022-2030 
    21  Product installation rate by OEM, 2022 
    22  Incline/Decline in Average B-2-B selling price in past 5 years 
    23  Competition from substitute products 
    24  Gross margin and average profitability of suppliers 
    25  New product development in past 12 months 
    26  M&A in past 12 months 
    27  Growth strategy of leading players 
    28  Market share of vendors, 2022 
    29  Company Profiles 
    30  Unmet needs and opportunity for new suppliers 
    31  Conclusion 
    32  Appendix 
     
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