Global Virtual Reality (VR) Glove Market 2024-2030
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Global Virtual Reality (VR) Glove Market 2024-2030

Last Updated:  Apr 25, 2025 | Study Period: 2024-2030

VIRTUAL REALITY (VR) GLOVE MARKET

 

INTRODUCTION

Wearers of a Virtual Reality (VR) glove can truly feel objects in their virtual environments without cumbersome equipment weighing them down. The Haptic Glove simulates virtual object tactile experiences.

 

The glove serves as a virtual reality controller. Small white markers on the back allow cameras to track how the wearer's fingers travel across space, while internal sensors capture how the wearer's fingers bend.

 

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VIRTUAL REALITY (VR) GLOVE MARKET SIZE AND FORECAST

The Global Virtual Reality (VR) Glove Market accounted for $XX Billion in 2023 and is anticipated to reach $XX Billion by 2030, registering a CAGR of XX% from 2024 to 2030.

 

VIRTUAL REALITY (VR) GLOVE MARKET NEW PRODUCT LAUNCH

The world's most advanced haptic feedback gloves, Hat X Gloves DK2, have been released by Hat X Inc. as a substantial improvement. The Hat X Gloves DK2 are the world's first gloves featuring true-contact haptics. Hat X Gloves physically displace the user's skin like a real object, unlike previous haptic gloves that are confined to vibration and force feedback.

 

Meta, formerly Facebook, unveiled a prototype of its haptic gloves, which would allow users to touch and interact with virtual things in the digital realm. The haptic gloves are being developed by Meta's Reality Labs as part of the company's push towards an augmented reality (AR) and virtual reality (VR)-focused Metaverse.

 

The wearable simulates virtual world experiences like texture, pressure, and vibration. Meta intends to use the haptic gloves in conjunction with a VR headset in the future, and to make them compatible with AR glasses.

 

VIRTUAL REALITY (VR) GLOVE MARKET MARKET DYNAMICS

The go-to virtual reality data glove startup, Manus VR, has placed an initial manufacturing order with Flex point Sensor Systems, Inc. (FLXT). sensor solution will help power their exciting and revolutionary VR gloves. Flex point and Manus VR have begun the first stages of production on a unique sensor system that includes the Bend Sensor.

 

VIRTUAL REALITY (VR) GLOVE MARKET COMPANY PROFILE

 

THIS VIRTUAL REALITY (VR) GLOVE MARKET REPORT WILL ANSWER FOLLOWING QUESTIONS

  1. What is the average cost per Global Virtual Reality (VR) Glove Market right now and how will it change in the next 5-6 years?
  2. Average cost to set up a Global Virtual Reality (VR) Glove Market in the US, Europe and China?
  3. How many Global Virtual Reality (VR) Glove Market are manufactured per annum globally? Who are the sub-component suppliers in different regions?
  4. What is happening in the overall public, globally?
  5. Cost breakup of a Global Virtual Reality (VR) Glove Market and key vendor selection criteria
  6. Where is the Global Virtual Reality (VR) Glove Market manufactured? What is the average margin per equipment?
  7. Market share of Global Virtual Reality (VR) Glove Market manufacturers and their upcoming products
  8. The most important planned Global Virtual Reality (VR) Glove Market in next 2 years
  9. Details on network of major Global Virtual Reality (VR) Glove Market and pricing plans
  10. Cost advantage for OEMs who manufacture Global Virtual Reality (VR) Glove Market in-house
  11. 5 key predictions for next 5 years in Global Virtual Reality (VR) Glove Market  
  12. Average B-2-B Global Virtual Reality (VR) Glove Market price in all segments
  13. Latest trends in Global Virtual Reality (VR) Glove Market, by every market segment
  14. The market size (both volume and value) of Global Virtual Reality (VR) Glove Market  in 2024-2030 and every year in between?
  15. Global production breakup of Global Virtual Reality (VR) Glove Market, by suppliers and their OEM relationship
Sl noTopic
1Market Segmentation
2Scope of the report
3Abbreviations
4Research Methodology
5Executive Summary
6Introduction
7Insights from Industry stakeholders
8Cost breakdown of Product by sub-components and average profit margin
9Disruptive innovation in theIndustry
10Technology trends in the Industry
11Consumer trends in the industry
12Recent Production Milestones
13Component Manufacturing in US, EU and China
14COVID-19 impact on overall market
15COVID-19 impact on Production of components
16COVID-19 impact on Point of sale
17Market Segmentation, Dynamics and Forecast by Geography, 2024-2030
18Market Segmentation, Dynamics and Forecast by Product Type, 2024-2030
19Market Segmentation, Dynamics and Forecast by Application, 2024-2030
20Market Segmentation, Dynamics and Forecast by End use, 2024-2030
21Product installation rate by OEM, 2023
22Incline/Decline in Average B-2-B selling price in past 5 years
23Competition from substitute products
24Gross margin and average profitability of suppliers
25New product development in past 12 months
26M&A in past 12 months
27Growth strategy of leading players
28Market share of vendors, 2023
29Company Profiles
30Unmet needs and opportunity for new suppliers
31Conclusion
32Appendix