
- Get in Touch with Us
Last Updated: Apr 25, 2025 | Study Period: 2024-2030
As an alternative to VR controllers, there exist VR gloves. A greater level of immersion can be attained by doing away with the necessity for controllers. The glove will be made using a 3D printing technology and will be individually customised for each user.
VR gloves - With incredibly precise finger capture, engage in lifelike interaction in virtual reality. Increase your VR immersion by using your hands and fingers in a natural way. By eliminating the use of controllers, direct interaction is made possible.
Utilize the plugins to stream the capture data directly to Unity and Unreal. Combine the use of the gloves with any external tracking device using the Manus mounting system.
Wearable VR gloves let users engage with virtual reality environments and feel tactile sensations. There are various different types of VR gloves, including hand tracking, vibrotactile feedback, force feedback, and contact feedback.
TheGlobal 3D printed VR gloves marketaccounted for $XX Billion in 2023 and is anticipated to reach $XX Billion by 2030, registering a CAGR of XX% from 2024 to 2030.
Haptic VR glove with artificial muscles - a glove with haptics that brings virtual worlds to life. Manufhaptics will be built of wholly new materials, which sets them apart from existing VR gloves like the Manus Metaglove.
All components will be automatically 3D printed, therefore this is important. The goal of the project is to make virtual surfaces and things feel tangible by integrating three different types of actuators into the glove. On the bottom of their fingers, they are to grow nubs that mimic the texture of a surface and make it tactile.
THIS REPORT WILL ANSWER FOLLOWING QUESTIONS
Sl no | Topic |
1 | Market Segmentation |
2 | Scope of the report |
3 | Abbreviations |
4 | Research Methodology |
5 | Executive Summary |
6 | Introduction |
7 | Insights from Industry stakeholders |
8 | Cost breakdown of Product by sub-components and average profit margin |
9 | Disruptive innovation in the Industry |
10 | Technology trends in the Industry |
11 | Consumer trends in the industry |
12 | Recent Production Milestones |
13 | Component Manufacturing in US, EU and China |
14 | COVID-19 impact on overall market |
15 | COVID-19 impact on Production of components |
16 | COVID-19 impact on Point of sale |
17 | Market Segmentation, Dynamics and Forecast by Geography, 2024-2030 |
18 | Market Segmentation, Dynamics and Forecast by Product Type, 2024-2030 |
19 | Market Segmentation, Dynamics and Forecast by Application, 2024-2030 |
20 | Market Segmentation, Dynamics and Forecast by End use, 2024-2030 |
21 | Product installation rate by OEM, 2024 |
22 | Incline/Decline in Average B-2-B selling price in past 5 years |
23 | Competition from substitute products |
24 | Gross margin and average profitability of suppliers |
25 | New product development in past 12 months |
26 | M&A in past 12 months |
27 | Growth strategy of leading players |
28 | Market share of vendors, 2024 |
29 | Company Profiles |
30 | Unmet needs and opportunity for new suppliers |
31 | Conclusion |
32 | Appendix |