Africa Gaming Market 2022-2030
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Africa Gaming Market 2022-2030

Last Updated:  Apr 25, 2025 | Study Period: 2022-2030

AFRICA GAMING MARKET 

 

INTRODUCTION

The African gaming market benefited from the Covid-19 pandemic. The pandemic forced mandatory stay-at-home orders, which caused consumers to spend more time and money on games and gaming consoles, fueling the expansion of the gaming market's commercial sector. 

 

 

The most recent trend is the increasing availability and acceptance of multi-purpose gaming consoles, which are entering the market and assisting in the expansion of the local video game business.

 

 

One of the locations of the world where the young population is growing is the African continent. Africa is predicted to have the largest proportion of young people. In terms of gaming, Africa's youth are crucial to the continent's future. 

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AFRICA GAMING MARKET SIZE AND FORECAST

 

The Africa Gaming Market accounted for $XX Billion in 2021 and is anticipated to reach $XX Billion by 2030, registering a CAGR of XX% from 2022 to 2030.

 

MARKET DYNAMICS

The Pan Africa Gaming Group (PAGG), which unites 10 studios throughout Africa under one roof, was introduced today. The company wants to double the size of the African gaming market per year in response to the continent's rapidly increasing young smartphone usage.

 

 

A Founders' Council made up of many of the best gaming entrepreneurs on the continent will be in charge of Pan Africa Gaming Group. 

 

 

The following studios are a part of the organisation, which represents 10 African nations: African Diaspora countries include Tunisia (Digital Mania), Ethiopia (Qene Games), Kenya (Usiku Games), Tanzania (Khanga Rue), Senegal (Kayfo Games), Cameroon (Kiro'o Games), Ghana (Leti Arts), Senegal (Kayfo Games), Senegal (Kayfo Games), Senegal (Kayfo Games), Kenya (Usiku Games), Camero (Messeka Games).

 

 

The group is creating and disseminating regionally pertinent information that appeals to African gamers. 

 

 

For the African gaming market, SCCG Management and Genius Gaming Consult of Kampala, Uganda, have formed a business development cooperation.

 

They want to consolidate and broaden the gains made by the African casino gaming, iGaming, and sports wagering industries.

 

 

COMPANY PROFILE

 

THIS REPORT WILL ANSWER FOLLOWING QUESTIONS

  1. What is the average cost perAfrica Gaming Marketright now and how will it change in the next 5-6 years?
  2. Average cost to set up aGaming Marketin Africa?
  3. How manyAfrica Gaming Marketsare manufactured per annum globally? Who are the sub-component suppliers in different regions?
  4. What is happening in the overall public, globally?
  5. Cost breakup of aAfrica Gaming Marketand key vendor selection criteria
  6. Where is theAfrica Gaming Market manufactured? What is the average margin per equipment?
  7. Market share ofAfrica Gaming Marketmanufacturers and their upcoming products
  8. The most important plannedAfrica Gaming Marketin next 2 years
  9. Details on network of majorAfrica Gaming Marketand pricing plans
  10. Cost advantage for OEMs who manufactureAfrica Gaming Marketin-house
  11. 5 key predictions for next 5 years inAfrica Gaming Market
  12. Average B-2-BAfrica Gaming Marketprice in all segments
  13. Latest trends inAfrica Gaming Market, by every market segment
  14. The market size (both volume and value) ofAfrica Gaming Marketin 2022-2030 and every year in between?
  15. Global production breakup ofAfrica Gaming Market, by suppliers and their OEM relationship

 

Sl no Topic                                                                                               
Market Segmentation 
Scope of the report 
Abbreviations 
Research Methodology 
Executive Summary 
Introduction 
Insights from Industry stakeholders 
Cost breakdown of Product by sub-components and average profit margin 
Disruptive innovation in the Industry 
10 Technology trends in the Industry 
11 Consumer trends in the industry 
12 Recent Production Milestones 
13 Component Manufacturing in US, EU and China 
14 COVID-19 impact on overall market 
15 COVID-19 impact on Production of components 
16 COVID-19 impact on Point of sale 
17 Market Segmentation, Dynamics and Forecast by Geography, 2022-2030 
18 Market Segmentation, Dynamics and Forecast by Product Type, 2022-2030 
19 Market Segmentation, Dynamics and Forecast by Application, 2022-2030 
20 Market Segmentation, Dynamics and Forecast by End use, 2022-2030 
21 Product installation rate by OEM, 2022 
22 Incline/Decline in Average B-2-B selling price in past 5 years 
23 Competition from substitute products 
24 Gross margin and average profitability of suppliers 
25 New product development in past 12 months 
26 M&A in past 12 months 
27 Growth strategy of leading players 
28 Market share of vendors, 2022 
29 Company Profiles 
30 Unmet needs and opportunity for new suppliers 
31 Conclusion 
32 Appendix