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Last Updated: Apr 25, 2025 | Study Period: 2022-2030
The African gaming market benefited from the Covid-19 pandemic. The pandemic forced mandatory stay-at-home orders, which caused consumers to spend more time and money on games and gaming consoles, fueling the expansion of the gaming market's commercial sector.
The most recent trend is the increasing availability and acceptance of multi-purpose gaming consoles, which are entering the market and assisting in the expansion of the local video game business.
One of the locations of the world where the young population is growing is the African continent. Africa is predicted to have the largest proportion of young people. In terms of gaming, Africa's youth are crucial to the continent's future.
The Africa Gaming Market accounted for $XX Billion in 2021 and is anticipated to reach $XX Billion by 2030, registering a CAGR of XX% from 2022 to 2030.
The Pan Africa Gaming Group (PAGG), which unites 10 studios throughout Africa under one roof, was introduced today. The company wants to double the size of the African gaming market per year in response to the continent's rapidly increasing young smartphone usage.
A Founders' Council made up of many of the best gaming entrepreneurs on the continent will be in charge of Pan Africa Gaming Group.
The following studios are a part of the organisation, which represents 10 African nations: African Diaspora countries include Tunisia (Digital Mania), Ethiopia (Qene Games), Kenya (Usiku Games), Tanzania (Khanga Rue), Senegal (Kayfo Games), Cameroon (Kiro'o Games), Ghana (Leti Arts), Senegal (Kayfo Games), Senegal (Kayfo Games), Senegal (Kayfo Games), Kenya (Usiku Games), Camero (Messeka Games).
The group is creating and disseminating regionally pertinent information that appeals to African gamers.
For the African gaming market, SCCG Management and Genius Gaming Consult of Kampala, Uganda, have formed a business development cooperation.
They want to consolidate and broaden the gains made by the African casino gaming, iGaming, and sports wagering industries.
Sl no | Topic |
1 | Market Segmentation |
2 | Scope of the report |
3 | Abbreviations |
4 | Research Methodology |
5 | Executive Summary |
6 | Introduction |
7 | Insights from Industry stakeholders |
8 | Cost breakdown of Product by sub-components and average profit margin |
9 | Disruptive innovation in the Industry |
10 | Technology trends in the Industry |
11 | Consumer trends in the industry |
12 | Recent Production Milestones |
13 | Component Manufacturing in US, EU and China |
14 | COVID-19 impact on overall market |
15 | COVID-19 impact on Production of components |
16 | COVID-19 impact on Point of sale |
17 | Market Segmentation, Dynamics and Forecast by Geography, 2022-2030 |
18 | Market Segmentation, Dynamics and Forecast by Product Type, 2022-2030 |
19 | Market Segmentation, Dynamics and Forecast by Application, 2022-2030 |
20 | Market Segmentation, Dynamics and Forecast by End use, 2022-2030 |
21 | Product installation rate by OEM, 2022 |
22 | Incline/Decline in Average B-2-B selling price in past 5 years |
23 | Competition from substitute products |
24 | Gross margin and average profitability of suppliers |
25 | New product development in past 12 months |
26 | M&A in past 12 months |
27 | Growth strategy of leading players |
28 | Market share of vendors, 2022 |
29 | Company Profiles |
30 | Unmet needs and opportunity for new suppliers |
31 | Conclusion |
32 | Appendix |