Global Arcade Gaming Market 2021-2026

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    The term arcade game is also used to refer to an action video game that was designed to play similarly to an arcade game with frantic, addictive gameplay. The focus of arcade games is on the user’s reflexes, and the games usually feature extraordinarily little puzzle-solving, complex thinking, or strategy skills. Games with complex thinking are called strategy video games or puzzle video games.


    Arcade games often have short levels, simple and intuitive control schemes, and rapidly increasing difficulty. This is due to the environment of the Arcade, where the player is essentially renting the game for as long as their in-game avatar can stay alive.


    Whilst  the  concept  of  genre  in  games  is considered  to  be  an  imprecise  and  intuitive concept  that  is  impervious  to  rigorous classification,  games  that  are  classified  in these genres often do not fully explore the diverse possibilities  in  a  broad  spectrum  of  potential gamer  experiences.


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    The  arcade  establishment  was  the  primary medium for the video game experience during the  golden  age  of  arcade video  games which is in the 90’s.  Although memory exercises and arcade-style games are alike in their repetitive nature, memorization tasks like vocabulary drills tend to be mundane and tedious while arcade-style games are popular, intense, and broadly addictive.


    There has been an opportunity to modify well-known, existing arcade games for the purpose of memorization and learning. A key challenge to modifying any existing arcade-style game is the incorporation of learning on top of an already fast-paced, mentally demanding game.


    Although memory exercises and arcade-style games are alike in their repetitive nature, memorization tasks like vocabulary drills tend to be mundane and tedious while arcade-style games are popular, intense, and broadly addictive.


    This suggests an opportunity to modify well-known, existing arcade games for the purpose of memorization and learning. But there would be a possible glitch in terms of understandability due to the increased pace of incorporating learning upon the fast-paced gaming environment present in arcade games.



    The pervasive spread of computer games has made a significant impact on game-based learning as a serious topic in the field of education. Research evidence has shown that fun and enjoyment are central to the process of learning because they increase learner motivation. So there has been recent innovations and introductions being made to increase the paced sharpness of decision-making ability through the arcade games.


    The design of custom arcade-style learning games or elaborate extensions of virtual environments has explored the potential of combining the addictive effect of existing arcade-style games with the potent learning gains of retrieval practice. Retrieval practice, the act of repeatedly attempting recall from memory, not only benefits learning as much as non-recall studying, but also improves long-term retention over study alternatives.


    The amount of time spent playing games has increased over time and it is common for children and adolescents to play more than 20 hours each week with 40 hours of gaming not being uncommon among young males. Arcade gaming, which involves extensive usage of a learning style-based approach, is mostly seen as an emerging requirement within the senior citizen categories.


    Despite the growing ubiquity of gaming and its significant influence on youth culture, relatively little is known about the industry’s evolutionary path and internal dynamics. The dynamics of these arcade games have been continuously changing on the basis of realisation from Coin based processors towards digitized procedures of application.


    For a long time, arcade games were among the most popular in the world. They usually have short play times, consistent challenges, and simple game play. They are marked by their increase in challenge as the game progresses.


    Some popular examples from mobile’s early days include Angry Birds, Fruit Ninja, and Doodle Jump. The result is a highly addictive, enjoyable experience that gives players the urge to keep going. Arcade games on mobile are not quite the same as their coin-operated predecessors, but they can still provide a good time.




    The Global Market of Arcade Gaming can be segmented into following categories for further analysis.


    By Integration Type

    • Coin Based Modules
    • Android Mobile Device
    • Android Tablet / Tab
    • Android based console – Laptop
    • Android Based Console – PC
    • Inter OS Operability Console


    By Genres / Gameplay Type

    • Arcade Puzzle Games
    • Arcade Learning Games
    • Arcade Racing Games
    • Arcade Deluxe Games


    By Usage Scenario 

    • Direct Gameplay
    • Competitive Gameplay
    • Casual Gameplay
    • Commercial Revenue Gameplay
    • Learning based Gameplay


    By Regional Classification

    • Asia Pacific Region – APAC
    • Middle East and Gulf Region
    • Africa Region
    • North America Region
    • Europe Region
    • Latin America and Caribbean Region


    To know more about online gaming market, read our report Global online gaming market



    Currently, mobile devices are more and more similar to hand-held computers, with increasing processing power, considerable storage space and interesting multimedia features. However, to transform a mobile device into a mobile gaming console, graphics features and networking technologies need to be improved.


    Recent Technological advancements have been in the field of improvisations and technological improvements so as to move from the Gaming hubs in physical requirements to the Online mode of adaptability in recent ages.


    The Online Game Hub provides an easy interface that would let the users to the pool of gaming. It provides the users more pleasure and gladdens his mind by playing these traditional arcade board-based games such as ludo, bingo, puzzle, dots, vanish and memory games.


    It also allows users to interact with other players even while gaming. Multiplayer option is also provided in Bingo, so that users can play this game indifferent computer systems. This latest integration has brought upon the required levels of interaction which is available at the arcade gaming hubs in physical presence.


    To better develop the arcade gaming, Agile modelling is a practise-based methodology for effective modelling and documentation of software-based systems. This can be applied on a software development project in an effective and light-weight manner.


    With an Agile Model Driven Development (AMDD) approach enables a high-level modelling at the beginning of a project to understand the scope and potential architecture of the system, and then during development iterations it requires modelling as part of iteration planning activities and then requires just in time (JIT) model storming approach.


    This approach has been used as a methodology for better modelling of the arcade games development in the interface. It has been in the field of applicability for better presence maintenance and an enforced working model of requirements for arcade gaming.


    Arcade gaming is presently in place towards the improvised approach to miniaturization of the arcade gaming hub which can be very well seen through PC Gaming structure and Android based Mobile gaming. The Extensive development to induce better thinking and learning capability alongside the agile development of reflexes has been seen as part of recent technological based interface improvements within these arcade games.



    In the Gaming world, It can be seen that there is a lower emphasis being given towards physical gaming requirements through gaming hubs and other interfaces. There has been a rather increased shift of focus towards digitizing the arcade gaming hubs and the gaming options on a large-scale deployment.


    The usual development of the arcade game event is compiled of three intertwined strands, namely the organization of the space, the elicitation of games from local independent developers and the development of interfaces for each game in real tech gaming hub space.


    Supercell Games have been recently involved in development of a new interface of arcade games which involves high level intelligence and thinking methodology to be induced in a progressive manner to reach the goals and challenges placed within the gaming environment.


    The Clash of Clans and Clash Royale alongside the Brawl Stars have been the recent products which are focused on playing through a head-on competitor environment. These are completely focused upon placing the right strategy and quick play of action through continuous learning within the gaming interface.


    The Game of Pinball which has been the most known and most played game on the arcade gaming hubs in the past days has been digitised in a completely realistic manner in the past few years to have a compatible outreach over the platforms of PC and Mobile devices. But the recent integration of Pinball deluxe by Zen Studios has been integrated with real time movement interfaces rather than hand-based interactions which give a set of other features a boost and a possible real time gameplay enhancement.


    The Candy Crush and Candy Crush Saga which have been the latest updated products of arcade gaming by Activision have played a major role and the most important aspect of listing the learning and development aspects being integrated within a gaming module. The Game had brought upon an overwhelming response from the rather high age group sector of users of Mobile devices.




    Sl no Topic
    1 Market Segmentation
    2 Scope of the report
    3 Abbreviations
    4 Research Methodology
    5 Executive Summary
    6 Introduction
    7 Insights from Industry stakeholders
    8 Cost breakdown of Product by sub-components and average profit margin
    9 Disruptive innovation in the Industry
    10 Technology trends in the Industry
    11 Consumer trends in the industry
    12 Recent Production Milestones
    13 Component Manufacturing in US, EU and China
    14 COVID-19 impact on overall market
    15 COVID-19 impact on Production of components
    16 COVID-19 impact on Point of sale
    17 Market Segmentation, Dynamics and Forecast by Geography, 2021-2026
    18 Market Segmentation, Dynamics and Forecast by Product Type, 2021-2026
    19 Market Segmentation, Dynamics and Forecast by Application, 2021-2026
    20 Market Segmentation, Dynamics and Forecast by End use, 2021-2026
    21 Product installation rate by OEM, 2021
    22 Incline/Decline in Average B-2-B selling price in past 5 years
    23 Competition from substitute products
    24 Gross margin and average profitability of suppliers
    25 New product development in past 12 months
    26 M&A in past 12 months
    27 Growth strategy of leading players
    28 Market share of vendors, 2021
    29 Company Profiles
    30 Unmet needs and opportunity for new suppliers
    31 Conclusion
    32 Appendix


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