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Last Updated: Apr 25, 2025 | Study Period:
A video game console is an interactive entertainment computer or customized computer system that generates a visual display signal that may be used to display a video game on a display device (such as a television or monitor).
Because of the increasing power consumption of many of the newer types of video game consoles, the overall quantity of electricity utilized by these devices each year has climbed significantly.
We must ensure that future console generations utilize less power than their predecessors while providing greater functionality.
Extensive coordination among video game console manufacturers is required to dramatically reduce video game console energy consumption and the accompanying emissions of global warming pollution.
Today's game consoles, such as the Xbox, Nintendo Wii, or Sony PlayStation, are all essentially computers: they have a hard drive, just like a computer, and they run an operating system, just like a computer.
Because they are essentially computers, they store information in a similar manner. Many individuals use their gaming system for more than simply gaming, such as browsing the Internet and watching movies.
This data is saved on the hard disc of the game console. This implies that data, including erased data from a game console, can be retrieved. To play online games on a console gaming system, a player needs first register an online account.
Acceleration-based interactions have grown in popularity with the release of Nintendo's new gaming console. Although most commercial games appear to depend on very simple data, such as raw acceleration, more complex gesture detection is conceivable.
During that time, game consoles evolved beyond only gaming to include additional features such as streaming internet video and music and playing DVDs and Blu-ray discs.
Indeed, several industry executives have suggested that media consumption has surpassed gaming as the principal usage of their consoles.
These new applications have resulted in more time spent powered on, doing things other than playing games. The current generation of gaming consoles represents a significant redesign.
To know more about US Connected Gaming Console Market, read our report
S No | Overview of Development | Development Detailing | Region of Development | Possible Future Outcomes |
1 | Nintendo unveils new Switch with OLED screen. Price, other details | Nintendo Co. announced the new Switch gaming device for release Oct. 8, a long-awaited $350 gadget that will succeed its popular console and likely catalyse a wave of new software and holiday-season sales. The Kyoto-based games maker broke with convention when it introduced the Switch, a hybrid console capable of connecting to a TV at home as well as being used as an independent mobile device. | Global | This would enhance better Technological Controls |
SI No | Timeline | Developments |
1 | Q4-2021 | The rising popularity of gaming console market is because of the introduction of innovative products in the market such as 3D gaming headset with integrated mic, wireless and 3D gaming console, Bluetooth 5.0, game enabled televisions with new generation display of 4K, DCI 4K and 8K offers realistic playing experience and increases the number of gamers day by day. |
2 | Q4-2021 | Nintendo Co.Ltd., released a new video game console Nintendo Switch OLED model featured with upgraded screen of 7-inch, better audio output, higher built-in storage, with new design and it is available in the market in the first month of fourth quarter 2021. |
3 | Q4-2021 | Gaming hardwares and consumer electronics developer Razer Inc. partnered with Qualcomm to use next-generation portable gaming consoles, like 5G connections, a webcam for streaming and Razer's new built-in controller is featured with the Snapdragon G3x Gen 1 chipset. |
4 | Q4-2021 | Sony developed a dual GPU cloud gaming PS5 and filed for a patent for its new innovation. The patent is for the gaming console for both cloud gaming and home use and it is a more powerful console than the present ones available. |
5 | Q3-2021 | Atari launched a new hybrid gaming system for both PC and console gaming system, Atari VCS comes with 8GB DDR4 RAM, AMD graphics and many more with built in chrome browser. |
Multi-utility features supplied by advanced game consoles, for example, acting as both a gaming and a stimulation console, may boost market demand.
However, the hefty prices associated with such consoles may stymie industry expansion. The rise of tablets and mobile phones as replacements for gaming consoles is expected to substantially accelerate industry development.
Furthermore, shifting consumer preferences toward alternative stages, for example, web-based games and mobile games, may provide a challenge to market growth in the coming years.
The expansion of the global connected game console market is primarily determined by increased gaming expenditures, rising incomes, and incentivization.
Consumer spending on games and gaming equipment has risen dramatically in recent years. Furthermore, customers are spending more money on video game accessories such as controllers, light weapons, joysticks, and so on.
As a result, these factors are likely to propel the worldwide connected gaming console market forward. Broadband penetration has risen globally, particularly in wealthy nations such as the United States and Canada.
As a result, the demand for gaming consoles has soared, with linked game console suppliers promoting connected game console sales.
The growing usage of immersive technologies such as virtual reality, augmented reality, and mixed reality will be a cornerstone for the gaming business, allowing gamers to have a 20-times more fun and convenient experience than traditional alternatives.
This example is intended to boost the gaming console application, since VR/AR headsets will be a growth driver, eventually combining with game consoles.
To capitalize on the expanding trend in AR/VR, firms such as Oculus and HTC have positioned their product offerings in response to market demand. Oculus has two VR consoles, and HTC has two VR consoles as well. The AR/VR market is in high demand.
To know more about Global Gaming Console Market, read our report
The Global Connected Gaming Console Market can be segmented into following categories for further analysis.
SI No | Timeline | Company | Developments |
1 | Q1-2022 | IOGEAR | IOGEAR manufactures computer hardwares, designed its new KeyMander Nexus Gaming KVM, connective device for both PC and consoles and it will be available in the second quarter of 2022. |
2 | Q4-2021 | Valve Corporation | Video game developer and distribution company Valve Corporation will release a new handheld gaming console device Steam Deck with SteamOS v3 and it will be publicly available in the first quarter of 2022. |
3 | Q4-2021 | Qualcomm | Leading microchip supplier Qualcomm designed a new microchip for handheld gaming consoles Snapdragon G3x. |
4 | Q4-2021 | Sega Inc. | Sega Inc. launched a new gaming device mini arcade console with vertical screen display but the device is only released in Japan. |
5 | Q4-2021 | Microsoft | Microsoft's Xbox cloud gaming in Xbox Series X / S consoles which is accessible at the end of the year quarter and it requires a Game Pass Ultimate subscription which allows users to play games and stream on the cloud platform without downloading and installing the game. |
6 | Q4-2021 | Marseille Inc | Marseille Inc introduced a new HDMI adapter mClassic for the gaming consoles to support enhanced graphics consoles by graphics boosting on high-resolution displays through its external graphics processor. |
7 | Q2-2021 | Microsoft | Microsoft is working to develop new hardware for the online gaming experience through Internet connected TV, without using consoles in Xbox cloud games. |
A gaming console is a highly specialized computer system that allows one or more players to play computer games at the same time.
It is often used in conjunction with a television or other sort of display device, while there are a few hand-held gaming consoles that have their own built-in display and are entirely self-contained.
If an external display unit is required, the console must create the necessary audio and visual signals, which are then delivered to the display unit through the appropriate connection type.
The difference between a game console and a personal computer is that, while both are capable of playing games, the personal computer is designed to allow users to run nearly any type of software.
3D scanning and facial recognition technologies enable systems to build your likeness in the gaming world (allowing you to design a bespoke avatar that looks exactly like you) or to creatively transfer your own expressions to other digital creations.
Furthermore, by detecting 78 distinct spots on a person's face, the Intel® RealSense 3D camera may enable developers to create games that respond to the emotions of the gamer.
For example, a few grimaces at your gaming screen implies the system will automatically reduce the game's difficulty. Choice-controlled gaming has been around for a while, but the possibility for implementing the technology in game systems has now caught up with reality computers.
Though many virtual reality gaming consoles have yet to be commercially released, companies building VR headset displays are positioned to provide players with a completely immersive gaming experience like no other.
AR games provide a perspective that is unique to the gamer. They move around in the actual world, making the game's object relatable to real-life events.
With the introduction of smartphones, the gaming experience has been moved from the arcade to the living room and placed in the palm of your hand.
SI No | Timeline | Company | Developments |
1 | Q4-2021 | Nintendo | Japanese multifunctional video game company Nintendo launched video game console Nintendo Switch in 2017 and it is the best selling console in November 2021, selling more than 1.13 million units of combined sales of all Nintendo Switch models. |
2 | Q4-2021 | Atari Corporation | France headquartered Atari Corporation shut down its free to play titles to focus on premium console and pc games. Atari also acquired a video gaming database from MobyGames for $1.5 million. |
3 | Q4-2021 | Microsoft | Microsoftâs gaming revenue in the first quarter fiscal year increased by 16% to $3.6 billion. The Xbox series X and S are the fastest selling consoles in Xbox history. |
4 | Q3-2021 | Sony Corporation | Sony Corporation sold more than 10 million PS5 consoles till third quarter and it is the fastest selling gaming console after the PS4 in Sony's sales record. |
5 | Q2-2021 | Microsoft | Microsoft acquired ZeniMax Media for $7.5 billion as a subsidiary of Xbox game studios. Xboxâs revenue recorded 34% year over year growth and recent acquisition is also part of the revenue figure. |
Controllers (devices that allow the user to interact with a game in much the same way as a joystick, keyboard, or mouse on a personal computer do), a power supply unit (PSU), a central processing unit (CPU), and random-access memory are all elements of a gaming console (RAM).
First-generation gaming systems, such as the Magnavox Odyssey, were often "hard-wired" to only play one game. Ralph Baer created the Odyssey in 1972, and it is remarkable for being the first console on the market.
When the Japanese corporation Nintendo released the Nintendo Entertainment System (NES) to the US market in 1985, the industry's fortunes improved.
Microsoft has been part of the latest developments in the gaming consoles which are involved in providing a connected environment of operations.
The XBox console connected systems has been the latest advancement in the gaming requirements. It has up to 4K gameplay and 60 frames per second, as well as a Multiplayer Arena that supports up to 120 frames per second and sophisticated 3D Spatial Sound.
The Xbox Wireless Controller, with sculpted surfaces, refined geometry, and enhanced sharing options, puts unparalleled comfort and control in your hands, with battery life of up to 40 hours and the ability to quickly pair with, play on, and switch between Xbox Series X|S, Xbox One, Windows, Android, and iOS.
It has also built the 12 teraflops of computing capability included in the system on a chip (SOC) to combine with AMD's Zen 2 and RDNA 2 architectures to create worlds that demand closer inspection.
NVIDIA Corporation has been part of the development involved in extending the connected gaming consoles network within the various media devices.
SHIELD TV is small, unobtrusive, and meant to blend in with your entertainment center's connections. SHIELD Pro elevates its performance to new heights.
It's meant to be the perfect centerpiece of your entertainment center and is engineered for the most demanding users. Backlit, motion-activated buttons, featuring a user-customizable button Voice command.
Control through Bluetooth. An infrared blaster for controlling your television. There's also a built-in lost-remote finder. This is the first time you've seen a SHIELD remote like this.
The Nvidia Shield TV comes with a few nice Android games, but I took a MicroSD card and loaded it up with 95 GB of old games, and this thing is a dream come true.
Sl no | Topic |
1 | Market Segmentation |
2 | Scope of the report |
3 | Abbreviations |
4 | Research Methodology |
5 | Executive Summary |
6 | Introduction |
7 | Insights from Industry stakeholders |
8 | Cost breakdown of Product by sub-components and average profit margin |
9 | Disruptive innovation in the Industry |
10 | Technology trends in the Industry |
11 | Consumer trends in the industry |
12 | Recent Production Milestones |
13 | Component Manufacturing in US, EU and China |
14 | COVID-19 impact on overall market |
15 | COVID-19 impact on Production of components |
16 | COVID-19 impact on Point of sale |
17 | Market Segmentation, Dynamics and Forecast by Geography |
18 | Market Segmentation, Dynamics and Forecast by Product Type |
19 | Market Segmentation, Dynamics and Forecast by Application |
20 | Market Segmentation, Dynamics and Forecast by End use |
21 | Product installation rate by OEM |
22 | Incline/Decline in Average B-2-B selling price in past 5 years |
23 | Competition from substitute products |
24 | Gross margin and average profitability of suppliers |
25 | New product development in past 12 months |
26 | M&A in past 12 months |
27 | Growth strategy of leading players |
28 | Market share of vendors |
29 | Company Profiles |
30 | Unmet needs and opportunity for new suppliers |
31 | Conclusion |
32 | Appendix |