Egypt Gaming Market 2023-2030
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Egypt Gaming Market 2023-2030

Last Updated:  Apr 25, 2025 | Study Period: 2023-2030

EGYPT GAMING MARKET

 

INTRODUCTION

 The event offers gamers the chance to test out the newest video games, participate in esports competitions, and more. The four games that were most frequently played in those areas—Mehen, Senet, Twenty Squares, and Hounds and Jackals—are all represented in The Met collection.

 

These games were occasionally played alongside one another on opposing sides of the same boards. Children in Ancient Egypt played with dolls, animals with movable jaws, and puppets made of clay or wood.

 

There were also a lot of board games available. The majority of stories about Egypt's middle dynasty were constructed out of a piece of rope or string.

 

Egypt is well-known for its ancient culture and the beautiful pharaohs' monuments, including the Saqqara and Dahshur as well as the Great Pyramids of Giza, the Great Sphinx, the Egyptian Museum, and the GEM (The Grand Egyptian Museum).

EGYPT GAMING MARKET SIZE AND FORECAST

 

infographic: Egypt Gaming Market, Egypt Gaming Market Size, Egypt Gaming Market Trends, Egypt Gaming Market Forecast, Egypt Gaming Market Risks, Egypt Gaming Market Report, Egypt Gaming Market Share

 

The Egypt Gaming Market accounted for $XX Billion in 2022 and is anticipated to reach $XX Billion by 2030, registering a CAGR of XX% from 2023 to 2030.

 

NEW PRODUCT LAUNCH

"Fortune of Giza," a new slot machine from Pragmatic Play, is inspired by ancient Egypt. A NEW RELEASE "Fortune of Giza," a new slot machine from Pragmatic Play, is inspired by ancient Egypt.

 

Pragmatic Play, a producer of iGaming content, today announced the release of "Fortune of Giza," their newest game. The game is "an adventure through Ancient Egypt where sticky wilds reign supreme," according to the publisher.

 

The 5x3 reels are filled with Pharaohs and various Egyptian Gods; to win, matching combinations of these symbols across the game's 20 paylines are required. By replacing all other symbols to save the free spin, wilds contribute to these wins. They can also be landed with a multiplier connected to them.

 

The free spins round can be accessed in the base game by landing at least three scatter symbols. A 3x3 grid will spin to show numbers between one and three before the round beginning, and the overall figure acquired will reflect the number of bonus spins provided.

 

The use of wild multiplier principles in bonus rounds consistently wins over players by increasing wins and excitement. A crescendo of potential for the duration of free spins is created in Fortune of Giza, which expands on this idea by making wild multipliers sticky during the bonus round. This feature will undoubtedly make the game very popular.

 

COMPANY PROFILE

  • Goodfirms
  • Gamesbandy
  • Salama Productions
  • AN Games studio
  • Tennra

 

THIS REPORT WILL ANSWER FOLLOWING QUESTIONS

  1. How many Gaming are manufactured per annum in Egypt? Who are the sub-component suppliers in this region?
  2. Cost breakup of a Egypt Gaming and key vendor selection criteria
  3. Where is the Gaming manufactured? What is the average margin per unit?
  4. Market share of Egypt Gaming market manufacturers and their upcoming products
  5. Cost advantage for OEMs who manufacture Egypt Gaming in-house
  6. key predictions for next 5 years in Egypt Gaming market
  7. Average B-2-B Gaming market price in all segments
  8. Latest trends in Gaming market, by every market segment
  9. The market size (both volume and value) of the Gaming market in 2023-2030 and every year in between?
  10. Production breakup of Gaming market, by suppliers and their OEM relationship

 

Sl noTopic
1Market Segmentation
2Scope of the report
3Abbreviations
4Research Methodology
5Executive Summary
6Introduction
7Insights from Industry stakeholders
8Cost breakdown of Product by sub-components and average profit margin
9Disruptive innovation in the Industry
10Technology trends in the Industry
11Consumer trends in the industry
12Recent Production Milestones
13Component Manufacturing in US, EU and China
14COVID-19 impact on overall market
15COVID-19 impact on Production of components
16COVID-19 impact on Point of sale
17Market Segmentation, Dynamics and Forecast by Geography, 2023-2030
18Market Segmentation, Dynamics and Forecast by Product Type, 2023-2030
19Market Segmentation, Dynamics and Forecast by Application, 2023-2030
20Market Segmentation, Dynamics and Forecast by End use, 2023-2030
21Product installation rate by OEM, 2023
22Incline/Decline in Average B-2-B selling price in past 5 years
23Competition from substitute products
24Gross margin and average profitability of suppliers
25New product development in past 12 months
26M&A in past 12 months
27Growth strategy of leading players
28Market share of vendors, 2023
29Company Profiles
30Unmet needs and opportunity for new suppliers
31Conclusion
32Appendix