Global Handheld Gaming Console Market 2023-2030

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    GLOBAL HANDHELD GAMING CONSOLE MARKET

     

    INTRODUCTION

     

    The majority of handheld gaming consoles come with a built-in screen, controls, and a selection of games that can be played without the use of extra hardware or software. They are standalone devices.

     

    With well-known products like the Nintendo Switch, Sony PlayStation Portable (PSP), and Nvidia Shield Portable, Nintendo, Sony, and Nvidia are significant players in the market for handheld gaming consoles. With advancements in processor speed, graphics, and networking, handheld gaming systems have undergone substantial development throughout time.

     

    Without a console or PC, gamers who wish to play video games on the go can do so with handheld gaming consoles. Many well-known games and franchises are only available on handheld gaming consoles, making them a portable and practical method to enjoy video games.

     

    With continual developments in technology and game creation fueling demand for new and improved portable gaming devices, the handheld gaming console market is anticipated to remain a key segment as the gaming industry expands and changes.

     

    GLOBAL HANDHELD GAMING CONSOLE MARKET SIZE AND FORECAST

     

    infographic: Handheld Gaming Console Market, Handheld Gaming Console Market Size, Handheld Gaming Console Market Trends, Handheld Gaming Console Market Forecast, Handheld Gaming Console Market Risks, Handheld Gaming Console Market Report, Handheld Gaming Console Market Share

     

    The Global Handheld Gaming Console Market accounted for $XX Billion in 2022 and is anticipated to reach $XX Billion by 2030, registering a CAGR of XX% from 2023 to 2030.

     

    NEW PRODUCT LAUNCH

    Sony is working on a new portable gaming system. The device is speculatively known as the Q Lite, although no official name has yet been revealed. Sony will now be back in the market for handheld consoles after leaving it behind when the PlayStation Vita was discontinued.

     

    The Q Lite is being created to interact with PlayStation’s Remote Play function, enabling users to remotely control their PlayStation consoles and stream content from them. It will serve as an add-on to the PS5 rather than a standalone game system. Sony doesn’t intend to sell the Q Lite as a cloud streaming device either.

     

    The Ryzen Z1 Extreme and Z1 APUs from AMD, which are based on the Zen 4 core architecture, have officially gone on sale.

     

    Two powerful processors in the Ryzen Z1 Series—the Ryzen Z1 and Ryzen Z1 Extreme—offer competitive gaming experiences, unmatched battery life, and AMD RDNA 3 architecture-based graphics. With the Asus ROG Ally, a high-end handheld PC console with up to a Ryzen Z1 Extreme processor, AMD and Asus will introduce the first Ryzen Z1 Series gadget.

     

    COMPANY PROFILE

    • Microsoft Corporation
    • Nintendo Co., Ltd
    • Sony Corporation
    • Nvidia Corporation
    • Mad Catz Interactive, Inc
    • Atari SA
    • Sega Games Co., Ltd
    • NEC Corporation
    • Mattel Inc
    • VTech
    • Bit Corporation
    • Valve Corp
    • Playjam
    • OUYA Inc
    • Dell Technologies Inc
    • Razer Inc

     

    THIS REPORT WILL ANSWER THE FOLLOWING QUESTIONS

    1. How many Handheld Gaming consoles are manufactured per annum globally? Who are the sub-component suppliers in different regions?
    2. Cost Breakup of a Global Handheld Gaming Console and key vendor selection criteria
    3. Where is the Handheld Gaming Console manufactured? What is the average margin per unit?
    4. Market share of Global Handheld Gaming Console market manufacturers and their upcoming products
    5. The cost advantage for OEMs who manufacture Global Handheld Gaming Console in-house
    6. key predictions for the next 5 years in the Global Handheld Gaming Console market
    7. Average B-2-B Handheld Gaming Console market price in all segments
    8. Latest trends in the Handheld Gaming Console market, by every market segment
    9. The market size (both volume and value) of the Handheld Gaming Console market in 2023-2030 and every year in between?
    10. Production breakup of the Handheld Gaming Console market, by suppliers and their OEM relationship

     

    Sl no Topic
    1 Market Segmentation
    2 Scope of the report
    3 Abbreviations
    4 Research Methodology
    5 Executive Summary
    6 Introduction
    7 Insights from Industry stakeholders
    8 Cost breakdown of Product by sub-components and average profit margin
    9 Disruptive innovation in the Industry
    10 Technology trends in the Industry
    11 Consumer trends in the industry
    12 Recent Production Milestones
    13 Component Manufacturing in US, EU and China
    14 COVID-19 impact on overall market
    15 COVID-19 impact on Production of components
    16 COVID-19 impact on Point of sale
    17 Market Segmentation, Dynamics and Forecast by Geography, 2023-2030
    18 Market Segmentation, Dynamics and Forecast by Product Type, 2023-2030
    19 Market Segmentation, Dynamics and Forecast by Application, 2023-2030
    20 Market Segmentation, Dynamics and Forecast by End use, 2023-2030
    21 Product installation rate by OEM, 2023
    22 Incline/Decline in Average B-2-B selling price in past 5 years
    23 Competition from substitute products
    24 Gross margin and average profitability of suppliers
    25 New product development in past 12 months
    26 M&A in past 12 months
    27 Growth strategy of leading players
    28 Market share of vendors, 2023
    29 Company Profiles
    30 Unmet needs and opportunity for new suppliers
    31 Conclusion
    32 Appendix
     
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