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Last Updated: Apr 25, 2025 | Study Period: 2024-2030
Haptics enables touchscreens and other non-responsive surfaces to simulate the tactile feedback of using genuine buttons and knobs. To imitate the sensation of touch, haptic technology can use vibrations, motors, and even ultrasonic beams.
Graphics standards, including image resolution and frame rate, and other pragmatic factors, like platform exclusivity and backward compatibility, are frequently what set video games and the consoles they run on apart.
Even among gamers who have clear preferences for one grip over another, the rumbling mechanics of contemporary controllers continue to be a secondary consideration.
However, controllers are the distinguishing characteristic of video game consoles (outside of the niche of PC gaming); the interactivity of the controller is what most distinguishes ambitious, character-driven storylines from the stories of film and television. The haptics in the controllers make the experience amazing.
The Global Haptic gaming controller market accounted for $XX Billion in 2023 and is anticipated to reach $XX Billion by 2030, registering a CAGR of XX% from 2024 to 2030.
Using haptic feedback built into a device's grip, Tactical Hapticsâs Reactive Grip touch feedback can be used to communicate motion and force information. The system makes use of sliding plates on the surface of the controller handle to simulate the shear and friction forces one would experience while interacting with actual things.
This kind of input produces an engaging experience that brings game interactions to life since it can mimic the skin feel of really handling an object. This feedback technology is known as "Reactive Grip" Haptic Feedback because it responds to the user's movements and activities. With the help of our Multi-Pose Magnet Brackets, they have also created a novel method for quickly assembling various gaming accessories.
Sl no | Topic |
1 | Market Segmentation |
2 | Scope of the report |
3 | Abbreviations |
4 | Research Methodology |
5 | Executive Summary |
6 | Introduction |
7 | Insights from Industry stakeholders |
8 | Cost breakdown of Product by sub-components and average profit margin |
9 | Disruptive innovation in the Industry |
10 | Technology trends in the Industry |
11 | Consumer trends in the industry |
12 | Recent Production Milestones |
13 | Component Manufacturing in US, EU and China |
14 | COVID-19 impact on overall market |
15 | COVID-19 impact on Production of components |
16 | COVID-19 impact on Point of sale |
17 | Market Segmentation, Dynamics and Forecast by Geography, 2024-2030 |
18 | Market Segmentation, Dynamics and Forecast by Product Type, 2024-2030 |
19 | Market Segmentation, Dynamics and Forecast by Application, 2024-2030 |
20 | Market Segmentation, Dynamics and Forecast by End use, 2024-2030 |
21 | Product installation rate by OEM, 2024 |
22 | Incline/Decline in Average B-2-B selling price in past 5 years |
23 | Competition from substitute products |
24 | Gross margin and average profitability of suppliers |
25 | New product development in past 12 months |
26 | M&A in past 12 months |
27 | Growth strategy of leading players |
28 | Market share of vendors, 2024 |
29 | Company Profiles |
30 | Unmet needs and opportunity for new suppliers |
31 | Conclusion |
32 | Appendix |