
- Get in Touch with Us
Last Updated: Apr 25, 2025 | Study Period: 2022-2030
Since India is one of the world's top markets for online gaming and is seeing rapid expansion, gaming in India is an expanding market. With the funding of online gaming start-ups, the market for online gaming, which includes real money games, casual games, and esports, is expanding quickly in India.
This expansion is the result of more foreign game developers joining the Indian market and local languages being added to games to increase their visibility.
The India Gaming Market accounted for $XX Billion in 2021 and is anticipated to reach $XX Billion by 2030, registering a CAGR of XX% from 2022 to 2030.
NextPlay Technologies and Triple Com Media (Mumbai) have announced a strategic alliance. A memorandum of agreement (MOU) was signed between HotPlay, NextPlay's in-game advertising (IGA) division, and iTAP, Mumbai.
The cooperation will initially focus on the quickly expanding online gaming business in India before expanding to other areas abroad. The partnership entails iTAP's existing entertainment, gaming, and esports content being integrated with HotPlay's In-Game Advertising technology.
More than fifty fun games, all from HotPlay's hyper-casual game portfolio, will be added to iTap's already extensive collection of casual and trivia games and quizzes.
The combined endeavour aims to amuse India's gaming audience while establishing an ecosystem consistent with the corporate goals of both organisations.
With House of Gaming, the organisation behind one of India's largest Esports platforms, the IGL, also known as the Indian Gaming League, IndiGG, the well-known play-to-earn gaming hub, has announced its most recent cooperation.
With the assistance of House of Gaming, IndiGG has so far been successful in building a sizable platform for Web3 to flourish in India. Their most recent collaboration to bring gaming tournaments appears to be their biggest to date.
With the IGL, IndiGG hopes to host a huge number of Esports competitions and gaming tournaments for blockchain-based games in a nation with millions of gamers.
Sl no | Topic |
1 | Market Segmentation |
2 | Scope of the report |
3 | Abbreviations |
4 | Research Methodology |
5 | Executive Summary |
6 | Introduction |
7 | Insights from Industry stakeholders |
8 | Cost breakdown of Product by sub-components and average profit margin |
9 | Disruptive innovation in the Industry |
10 | Technology trends in the Industry |
11 | Consumer trends in the industry |
12 | Recent Production Milestones |
13 | Component Manufacturing in US, EU and China |
14 | COVID-19 impact on overall market |
15 | COVID-19 impact on Production of components |
16 | COVID-19 impact on Point of sale |
17 | Market Segmentation, Dynamics and Forecast by Geography, 2022-2030 |
18 | Market Segmentation, Dynamics and Forecast by Product Type, 2022-2030 |
19 | Market Segmentation, Dynamics and Forecast by Application, 2022-2030 |
20 | Market Segmentation, Dynamics and Forecast by End use, 2022-2030 |
21 | Product installation rate by OEM, 2022 |
22 | Incline/Decline in Average B-2-B selling price in past 5 years |
23 | Competition from substitute products |
24 | Gross margin and average profitability of suppliers |
25 | New product development in past 12 months |
26 | M&A in past 12 months |
27 | Growth strategy of leading players |
28 | Market share of vendors, 2022 |
29 | Company Profiles |
30 | Unmet needs and opportunity for new suppliers |
31 | Conclusion |
32 | Appendix |