
- Get in Touch with Us
Last Updated: Apr 25, 2025 | Study Period: 2023-2030
video games have been available in Switzerland. There were approximately 100 to 120 small game companies with 500 employees and a turnover of approximately 50 million Swiss francs (roughly equivalent to the same amount in US dollars or Euros).
This essay is a history of video games in Switzerland and includes a description of the Swiss video game industry and its growth.
The Swiss Game Award was established in 2013, and Feist was among the winners. Depictions of computer game organisations and individual computer games are additionally given.
The essay describes the development of the Swiss video game industry and its current state.
TheSwitzerland Gaming Marketaccounted for $XX Billion in 2022 and is anticipated to reach $XX Billion by 2030, registering a CAGR of XX% from 2023 to 2030.
The most recent Swiss land-based casino to join igaming is Casino Barrière Montreux. Its Gamrfirst platform was unveiled earlier this month at the Casino Barrière Montreux in Switzerland, on the shores of Lake Geneva.
Gamrfirst utilizes Gamanza's ISO 27001 ensured GaminGenius Programming, which incorporates a record stage with far reaching consistence structure, administrative information vault, installment door and constant CRM.
The send off of our web-based gambling club website Gamrfirst is the finish of a serious joint effort between the groups at Club Barrière Montreux and Barrière central command, upheld by a cozy relationship with our specialized accomplice Gamanza, the forerunner in the Swiss market.
Their solid desire with Gamrfirst is to offer our clients a one of a kind gaming experience in view of the exclusive requirements of the Barrière Gathering, hence situating the brand as one of the fundamental references in the Swiss market.
This new brand has been created to reflect its promise to run a consumer-first approach that is focused on player care.
They are very proud to be able to offer a digital service that complements our Montreux casino, and with the help of partner Gamanza, they enable more Swiss residents to discover the Barrière world of gaming with the same strong focus on responsible gaming.
This new brand has been created to reflect its promise to run a consumer-first approach that is focused on player
Sl no | Topic |
1 | Market Segmentation |
2 | Scope of the report |
3 | Abbreviations |
4 | Research Methodology |
5 | Executive Summary |
6 | Introduction |
7 | Insights from Industry stakeholders |
8 | Cost breakdown of Product by sub-components and average profit margin |
9 | Disruptive innovation in the Industry |
10 | Technology trends in the Industry |
11 | Consumer trends in the industry |
12 | Recent Production Milestones |
13 | Component Manufacturing in US, EU and China |
14 | COVID-19 impact on overall market |
15 | COVID-19 impact on Production of components |
16 | COVID-19 impact on Point of sale |
17 | Market Segmentation, Dynamics and Forecast by Geography, 2022-2030 |
18 | Market Segmentation, Dynamics and Forecast by Product Type, 2022-2030 |
19 | Market Segmentation, Dynamics and Forecast by Application, 2022-2030 |
20 | Market Segmentation, Dynamics and Forecast by End use, 2022-2030 |
21 | Product installation rate by OEM, 2022 |
22 | Incline/Decline in Average B-2-B selling price in past 5 years |
23 | Competition from substitute products |
24 | Gross margin and average profitability of suppliers |
25 | New product development in past 12 months |
26 | M&A in past 12 months |
27 | Growth strategy of leading players |
28 | Market share of vendors, 2022 |
29 | Company Profiles |
30 | Unmet needs and opportunity for new suppliers |
31 | Conclusion |
32 | Appendix |