Thailand Gaming Market 2022-2030
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Thailand Gaming Market 2022-2030

Last Updated:  Apr 25, 2025 | Study Period: 2022-2030

THAILAND GAMING MARKET 

 

INTRODUCTION

The gaming market in Thailand is still in its infancy. In this regard, finding profitable enterprises is difficult for developers.

 

Fortunately, the government has demonstrated a readiness to assist the sector so that it can compete globally. In recent years, Thailand's gaming industry has grown significantly.

 

It is anticipated that the COVID-19 outbreak and the impending 5G rollout would increase the number of gamers in Thailand.

 

Millions of gamers in Thailand contributed to the Thai games market's ability to earn a sizable amount of income, elevating it to one of Southeast Asia's most prominent gaming markets.

 

Although mobile is the most widely used platform in Thailand, console and PC gaming still dominates. Thai players have a strong desire to design their own narratives in simulation games that provide them complete freedom.

 

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THAILAND GAMING MARKET SIZE AND FORECAST

 

The Thailand Gaming Market accounted for $XX Billion in 2021 and is anticipated to reach $XX Billion by 2030, registering a CAGR of XX% from 2022 to 2030.

 

MARKET DYNAMICS

To improve the gaming and streaming experience for its fans, gaming lifestyle brand Razer has partnered with Thailand-based esports team Bacon Time.

 

Razer will gain access to the professional player, brand ambassador, and content producer network of Ampverse owned Bacon Time as a result of the deal. Additionally, both partners will produce Razer goods under the Bacon Time brand.

 

This collaboration with Bacon Time comes at a good time as they strengthen their relationship with the Thai community, where Razer's mobile esports are receiving more attention.

 

Garena Online Thailand has worked with the Tourism and Sports Ministry and the Sports Authority of Thailand (SAT) to grow the domestic gaming sector and establish the nation as a centre for esports competitions in the Association of Southeast Asian Nations (ASEAN).

 

To build the esport ecosystem, the ministry and the SAT will concentrate more on esports, including training and welfare.

 

COMPANY PROFILE

 

THIS REPORT WILL ANSWER FOLLOWING QUESTIONS

  1. What is the average cost perThailand Gaming Marketright now and how will it change in the next 5-6 years?
  2. Average cost to set up aGaming Marketin Thailand?
  3. How manyThailand Gaming Marketsare manufactured per annum globally? Who are the sub-component suppliers in different regions?
  4. What is happening in the overall public, globally?
  5. Cost breakup of aThailand Gaming Marketand key vendor selection criteria
  6. Where is theThailand Gaming Market manufactured? What is the average margin per equipment?
  7. Market share ofThailand Gaming Marketmanufacturers and their upcoming products
  8. The most important plannedThailand Gaming Marketin next 2 years
  9. Details on network of majorThailand Gaming Marketand pricing plans
  10. Cost advantage for OEMs who manufactureThailand Gaming Marketin-house
  11. 5 key predictions for next 5 years inThailand Gaming Market
  12. Average B-2-BThailand Gaming Marketprice in all segments
  13. Latest trends inThailand Gaming Market, by every market segment
  14. The market size (both volume and value) ofThailand Gaming Marketin 2022-2030 and every year in between?
  15. Global production breakup ofThailand Gaming Market, by suppliers and their OEM relationship
Sl no Topic                                                                                               
Market Segmentation 
Scope of the report 
Abbreviations 
Research Methodology 
Executive Summary 
Introduction 
Insights from Industry stakeholders 
Cost breakdown of Product by sub-components and average profit margin 
Disruptive innovation in the Industry 
10 Technology trends in the Industry 
11 Consumer trends in the industry 
12 Recent Production Milestones 
13 Component Manufacturing in US, EU and China 
14 COVID-19 impact on overall market 
15 COVID-19 impact on Production of components 
16 COVID-19 impact on Point of sale 
17 Market Segmentation, Dynamics and Forecast by Geography, 2022-2030 
18 Market Segmentation, Dynamics and Forecast by Product Type, 2022-2030 
19 Market Segmentation, Dynamics and Forecast by Application, 2022-2030 
20 Market Segmentation, Dynamics and Forecast by End use, 2022-2030 
21 Product installation rate by OEM, 2022 
22 Incline/Decline in Average B-2-B selling price in past 5 years 
23 Competition from substitute products 
24 Gross margin and average profitability of suppliers 
25 New product development in past 12 months 
26 M&A in past 12 months 
27 Growth strategy of leading players 
28 Market share of vendors, 2022 
29 Company Profiles 
30 Unmet needs and opportunity for new suppliers 
31 Conclusion 
32 Appendix