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Last Updated: Apr 25, 2025 | Study Period: 2024-2030
The gaming business in the UK is one of the biggest in the world, and in addition to drawing some of the top talent from around the world, it has a sizable consumer base.
Video games have grown in popularity among players of all ages over the past few decades, and the gaming business has developed into the most lucrative entertainment industry in the UK.
The digital transformation of the gaming industry was one of the key factors in the UK and many other regions of the world's market growth.
In the UK, millions of people participate in gameathons, expos, and festivals. The UK video game development sector now employs more people.
The UK Gaming Market accounted for $XX Billion in 2023 and is anticipated to reach $XX Billion by 2030, registering a CAGR of XX% from 2024 to 2030.
A 10-year Strategic Framework Agreement (SFA) between the West Midlands and the Global Esports Federation (GEF) strengthens the UK's reputation as a leading global esports hub and accelerates the region's commitment to fostering global growth in the fast evolving industry.
In order to offer its award-winning platform and managed services, Gaming Innovation Group (GiG) has formalised a head of terms agreement with a tier 1 retail operator in the UK.
The agreement with Aspers Group to deliver its technology and services strengthens GiG's reputation as a reliable partner when driving the conversion of offline casinos to online operations.
A new global cooperation between Paysafe and the gaming technology company Playtech. The deal reflects an expansion of an already-existing cooperation between the two businesses from the US into the UK and Europe, where Playtech will offer Paysafe's payment solutions to users of iGaming operators through its technological infrastructure.
By allowing users to use any method of payment they like when placing an online wager, the integration increases consumer choice.
Push Gaming and cutting-edge operator Sky Betting and Gaming have agreed to a new contract.
Through the business arrangement, users will have access to immensely popular games like Jammin' Jars and Razor Shark, which will encourage the supplier's growth in the UK.
Sl no | Topic |
1 | Market Segmentation |
2 | Scope of the report |
3 | Abbreviations |
4 | Research Methodology |
5 | Executive Summary |
6 | Introduction |
7 | Insights from Industry stakeholders |
8 | Cost breakdown of Product by sub-components and average profit margin |
9 | Disruptive innovation in the Industry |
10 | Technology trends in the Industry |
11 | Consumer trends in the industry |
12 | Recent Production Milestones |
13 | Component Manufacturing in US, EU and China |
14 | COVID-19 impact on overall market |
15 | COVID-19 impact on Production of components |
16 | COVID-19 impact on Point of sale |
17 | Market Segmentation, Dynamics and Forecast by Geography, 2024-2030 |
18 | Market Segmentation, Dynamics and Forecast by Product Type, 2024-2030 |
19 | Market Segmentation, Dynamics and Forecast by Application, 2024-2030 |
20 | Market Segmentation, Dynamics and Forecast by End use, 2024-2030 |
21 | Product installation rate by OEM, 2023 |
22 | Incline/Decline in Average B-2-B selling price in past 5 years |
23 | Competition from substitute products |
24 | Gross margin and average profitability of suppliers |
25 | New product development in past 12 months |
26 | M&A in past 12 months |
27 | Growth strategy of leading players |
28 | Market share of vendors, 2023 |
29 | Company Profiles |
30 | Unmet needs and opportunity for new suppliers |
31 | Conclusion |
32 | Appendix |