US Gaming Market 2022-2030

    In Stock




    The gaming sector significantly contributes to the U.S. economy by giving Americans secure employment and bringing in billions of dollars in tax income.

    Infographics-US Gaming Market , US Gaming Market Size, US Gaming Market Trends, US Gaming Market Forecast, US Gaming Market Risks, US Gaming Market Report, US Gaming Market Share


    One of the fastest expanding entertainment sectors in the US is gaming. The United States is currently a significant player in the worldwide gaming business and is regarded by some as the birthplace of gaming,


    thanks to the arcade game craze of the 1960s and the arrival of the first personal computers and home gaming consoles in the 1970s. Mobile gaming is one of the gaming businesses that is being constantly watched because of its potential and recent growth patterns. 




    The US Gaming Market accounted for $XX Billion in 2021 and is anticipated to reach $XX Billion by 2030, registering a CAGR of XX% from 2022 to 2030.



    After agreeing to an agreement with online casino challenger brand PlayStar, Light & Wonder, Inc. has increased its footprint in the United States.


    On the first day of its eagerly anticipated New Jersey launch, the recently launched PlayStar online casino will have access to a large selection of the studio’s games that are currently on the market via Light & Wonder’s OpenGaming aggregation platform.


    Players in New Jersey will have access to a variety of new games in the coming months in addition to market leaders including 88 Fortunes, Hypernova Megaways, and 100x Ra. These include Outlaw Ways Fecta, Ultimate Fire Link, and Hurricane Horse Coin Combo.


    The future’s payment platform, Nuvei Corporation, and GAN Limited declare they have joined forces in a strategic agreement that will give gaming operators access to Nuvei’s whole line of payment solutions via an integration with GAN’s gaming platform software-as-a-service.


    The relationship was established after the earlier opening of the regulated gaming market in Ontario, and it is currently being expanded to support operators in the United States and Canada.


    Using its industry-leading cashier technology, players may request rapid payouts and make instant deposits. Along with cards, this also comprises a variety of regional and non-traditional payment options including Interac and digital wallets.





    1. What is the average cost per US Gaming Market right now and how will it change in the next 5-6 years?
    2. Average cost to set up a Gaming Market in the US?
    3. How many US Gaming Markets are manufactured per annum globally? Who are the sub-component suppliers in different regions?
    4. What is happening in the overall public, globally?
    5. Cost breakup of a US Gaming Market and key vendor selection criteria
    6. Where is the US Gaming Market  manufactured? What is the average margin per equipment?
    7. Market share of US Gaming Market manufacturers and their upcoming products
    8. The most important planned US Gaming Market in next 2 years
    9. Details on network of major US Gaming Market and pricing plans
    10. Cost advantage for OEMs who manufacture US Gaming Market in-house
    11. 5 key predictions for next 5 years in US Gaming Market
    12. Average B-2-B US Gaming Market price in all segments
    13. Latest trends in US Gaming Market, by every market segment
    14. The market size (both volume and value) of US Gaming Market in 2022-2030 and every year in between?
    15. Global production breakup of US Gaming Market, by suppliers and their OEM relationship





    Sl no Topic
    1 Market Segmentation
    2 Scope of the report
    3 Abbreviations
    4 Research Methodology
    5 Executive Summary
    6 Introduction
    7 Insights from Industry stakeholders
    8 Cost breakdown of Product by sub-components and average profit margin
    9 Disruptive innovation in the Industry
    10 Technology trends in the Industry
    11 Consumer trends in the industry
    12 Recent Production Milestones
    13 Component Manufacturing in US, EU and China
    14 COVID-19 impact on overall market
    15 COVID-19 impact on Production of components
    16 COVID-19 impact on Point of sale
    17 Market Segmentation, Dynamics and Forecast by Geography, 2022-2030
    18 Market Segmentation, Dynamics and Forecast by Product Type, 2022-2030
    19 Market Segmentation, Dynamics and Forecast by Application, 2022-2030
    20 Market Segmentation, Dynamics and Forecast by End use, 2022-2030
    21 Product installation rate by OEM, 2022
    22 Incline/Decline in Average B-2-B selling price in past 5 years
    23 Competition from substitute products
    24 Gross margin and average profitability of suppliers
    25 New product development in past 12 months
    26 M&A in past 12 months
    27 Growth strategy of leading players
    28 Market share of vendors, 2022
    29 Company Profiles
    30 Unmet needs and opportunity for new suppliers
    31 Conclusion
    32 Appendix
      Your Cart
      Your cart is emptyReturn to Shop