Global Virtual Reality Chipset Market Size and Forecasts 2030
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Global Virtual Reality Chipset Market Size and Forecasts 2030

Last Updated:  Apr 25, 2025 | Study Period:

VIRTUAL REALITY CHIPSET MARKET

 

INTRODUCTION

With images and things that seem real, a virtual reality (VR) environment gives the user the impression that they are completely engrossed in their surroundings. A virtual reality headset, helmet, or other equipment is used to view this environment.

Virtual Reality Chipset Market

 

VIRTUAL REALITY CHIPSET MARKET SIZE AND FORECAST

 

Virtual Reality Chipset Market size

 

The Global Virtual reality chipset market accounted for $XX Billion in 2023and is anticipated to reach $XX Billion by 2030, registering a CAGR of XX% from 2024 to 2030.

 

VIRTUAL REALITY CHIPSET MARKETRECENT PRODUCT DEVELOPMENT AND MARKET DYNAMICS

Together, Meta and Qualcomm will create unique chipsets for virtual reality products. The Quest products are a line of virtual reality headsets by Meta. Qualcomm's Snapdragon XR2 chipset is now used in the Meta Quest 2 headset.

 

As early as next year, Apple intends to deliver its expensive Mixed Reality gadget containing cutting-edge processors, displays, sensors, and animated character features. The real and virtual worlds are combined in mixed reality.

 

Sony unveiled its future VR headset for the PlayStation 5. The PSVR 2 requires a PS5, which already restricts the number of individuals who can use it.

 

The hand-tracking function was included by Oculus in its standalone Oculus Quest virtual reality headset. The update to Facebook's Quest v12 software will include the capability.

 

A major consumer gaming VR platform provider previously awarded a big design win to Spectra7 Microsystems Inc., which has now started production on it. The cutting-edge Dream We VR chipset from Spectra7, consisting of three chips, will be used in the tethered interface between the game platform and the virtual reality head mount display.

 

The popularity of VR apps is growing. The VR Chat boasted more than 10,000 daily peak concurrent users, while Astro Bot Rescue Mission had more over 58,000 watch hours on STEAM as of the publication of this article. The first virtual reality (VR) game to sell over a million copies was Beat Saber, while Google Earth and Big screen VR gained popularity as non-game VR applications.

 

At the time of writing, Facebook has the most paid-for VR apps, while HTC is the sole VR provider of an app store subscription service. Google has not developed as rapidly. On Oculus Go, Facebook has more than 1,000 apps available, and the HTC Viveport Infinity has more than 600 VR games and apps. Google, in contrast, offers about 250 Daydream apps.

 

Lessons from a catastrophic event may provide some suggestions for how businesses should manage in the future. One obvious takeaway is that Intel, a business with a wide chip portfolio, fared significantly better than a number of other companies that had a strong concentration on the memory market.

 

The large suppliers who put a lot of emphasis on the memory market fared the worst during covid19. These included Samsung Electronics, SK Hynix, and Micron, each of which reported revenue declines. 

 

VIRTUAL REALITY CHIPSET MARKETNEW PRODUCT LAUNCH

Qualcomm just made an announcement at the Snapdragon Summit that, in my opinion, will be crucial for the development of augmented reality. The business has introduced the Snapdragon AR2 Gen1 chip, which will power the following iteration of thin augmented reality glasses.

 

The new processor that Qualcomm created exclusively for augmented reality goggles is called AR2 Gen1. Hugo Swart emphasised that creating AR glasses presents extremely specific difficulties that are distinct from those encountered when creating VR or hybrid MR/VR headsets (like the Quest Pro). The first is power consumption: you must use very little power and release very little of it as heat.

 

The form factor must also be quite compact if we want augmented reality glasses to resemble regular sunglasses. A number of new CPUs from MediaTek have been introduced for a range of gadgets, including Chromebooks and smart TVs. The Taiwan-based chipmaker also unveiled its first-ever chipset for standalone virtual reality (VR) headsets along with these SoCs. The next Sony PlayStation VR2 will be driven by the new chip.

 

VIRTUAL REALITY CHIPSET MARKET GEOGRAPHY OVERVIEW 

 

North America 

The North American market, particularly the USA, will be one of the prime markets for Virtual Reality Chipset due to the nature of industrial automation in the region, high consumer spending compared to other regions, and the growth of various industries, mainly AI, along with constant technological advancements. The GDP of the USA is one of the largest in the world, and it is home to various industries such as Pharmaceuticals, Aerospace, and Technology. The average consumer spending in the region was $72K in 2023, and this is set to increase over the forecast period. Industries are focused on industrial automation and increasing efficiency in the region. This will be facilitated by the growth in IoT and AI across the board. Due to tensions in geopolitics, much manufacturing is set to shift towards the USA and Mexico, away from China. This shift will include industries such as semiconductors and automotive. 

 

Europe 

The European market, particularly Western Europe, is another prime market for Virtual Reality Chipset due to the strong economic conditions in the region, bolstered by robust systems that support sustained growth. This includes research and development of new technologies, constant innovation, and developments across various industries that promote regional growth. Investments are being made to develop and improve existing infrastructure, enabling various industries to thrive. In Western Europe, the margins for Virtual Reality Chipset are higher than in other parts of the world due to regional supply and demand dynamics. Average consumer spending in the region was lower than in the USA in 2023, but it is expected to increase over the forecast period. 

  

Eastern Europe is anticipated to experience a higher growth rate compared to Western Europe, as significant shifts in manufacturing and development are taking place in countries like Poland and Hungary. However, the Russia-Ukraine war is currently disrupting growth in this region, with the lack of an immediate resolution negatively impacting growth and creating instability in neighboring areas. Despite these challenges, technological hubs are emerging in Eastern Europe, driven by lower labor costs and a strong supply of technological capabilities compared to Western Europe. 

  

There is a significant boom in manufacturing within Europe, especially in the semiconductor industry, which is expected to influence other industries. Major improvements in the development of sectors such as renewable energy, industrial automation, automotive manufacturing, battery manufacturing and recycling, and AI are poised to promote the growth of Virtual Reality Chipset in the region. 

 

Asia 

Asia will continue to be the global manufacturing hub for Virtual Reality Chipset Market over the forecast period with China dominating the manufacturing. However, there will be a shift in manufacturing towards other Asian countries such as India and Vietnam. The technological developments will come from China, Japan, South Korea, and India for the region. There is a trend to improve the efficiency as well as the quality of goods and services to keep up with the standards that are present internationally as well as win the fight in terms of pricing in this region. The demand in this region will also be driven by infrastructural developments that will take place over the forecast period to improve the output for various industries in different countries.    

 

There will be higher growth in the Middle East as investments fall into place to improve their standing in various industries away from petroleum. Plans such as Saudi Arabia Vision 2030, Qatar Vision 2030, and Abu Dhabi 2030 will cause developments across multiple industries in the region. There is a focus on improving the manufacturing sector as well as the knowledge-based services to cater to the needs of the region and the rest of the world. Due to the shifting nature of fossil fuels, the region will be ready with multiple other revenue sources by the time comes, though fossil fuels are not going away any time soon. 

 

Africa 

Africa is expected to see the largest growth in Virtual Reality Chipset Market over the forecast period, as the region prepares to advance across multiple fronts. This growth aligns with the surge of investments targeting key sectors such as agriculture, mining, financial services, manufacturing, logistics, automotive, and healthcare. These investments are poised to stimulate overall regional growth, creating ripple effects across other industries as consumer spending increases, access to products improves, and product offerings expand. This development is supported by both established companies and startups in the region, with assistance from various charitable organizations. Additionally, the presence of a young workforce will address various existing regional challenges. There has been an improvement in political stability, which has attracted and will continue to attract more foreign investments. Initiatives like the African Continental Free Trade Area (AfCFTA) are set to facilitate the easier movement of goods and services within the region, further enhancing the economic landscape. 

 

RoW 

Latin America and the Oceania region will showcase growth over the forecast period in Virtual Reality Chipset Market. In Latin America, the focus in the forecast period will be to improve their manufacturing capabilities which is supported by foreign investments in the region. This will be across industries mainly automotive and medical devices. There will also be an increase in mining activities over the forecast period in this region. The area is ripe for industrial automation to enable improvements in manufacturing across different industries and efficiency improvements. This will lead to growth of other industries in the region. 

 

VIRTUAL REALITY CHIPSET MARKET MARGIN COMPARISON

 

Margin Comparison (Highest to lowest) Region Remarks 
Europe The supply chain demands and the purchasing power in the region enable suppliers to extradite a larger margin from this region than other regions. This is for both locally manufactured as well as imported goods and services in the region. 
North America Due to the high spending power in this region, the margins are higher compared to the rest of the world, but they are lower than Europe as there is higher competition in this region. All the suppliers of goods and services target USA as a main market thereby decreasing their margins compared to Europe 
Asia Lower purchasing power, coupled with higher accessibility of services in this regions doesn’t enable suppliers to charge a high margin making it lower than Europe and North America. The quality of goods and services are also affected due to this aspect in the region 
Africa and ROW The margins are the lowest in this region, except for Australia and New Zealand as the countries in this region don’t have much spending power and a large portion of the products and services from this area is exported to other parts of the world 

 

INNOVATION INVESTMENTS BY REGION 

 

USA– $210 billion is allocated to federal R&D with main focus on health research, clean energy, semiconductor manufacturing, sustainable textiles, clean energy, and advanced manufacturing. Investments by private players are mainly focused on technological development including 5G infrastructure and AI in the region. 

 

Europe– EIC is investing €1 billion to innovative companies in sectors like AI, biotechnology, and semiconductors. There is also a focus on developing the ecosystem in the continent as well as improving the infrastructure for developing industries such as electric vehicles and sustainable materials. Private players are targeting data centers, AI, battery plants, and high end technological R&D investments. 

 

Asia– There are investments to tackle a range of scientific and technological advancements in this region mainly coming in from China, India, South Korea, and Japan. This will include artificial intelligence, 5G, cloud computing, pharmaceutical, local manufacturing, and financial technologies. Many countries are aiming to be digital hubs including Saudi Arabia. 

 

Africa– Investments in the region are focused on improving the technological capabilities in the region along with socio-economic development and growth. Private participants of investments in this region is venture capital dominated who are targeting the various growth elements of the region as social stability improves. The major industries are fintech, easier lending, and manufacturing. 

 

Latin America– The focus in the region is for fintech, e-commerce, and mobility sectors. There are also investments in improving manufacturing in the region. Local investments is focused on improving the healthcare, and transportation infrastructure in the region. The region is attracting foreign investments to improve their ability to utilize the natural resources present in the region. 

 

Rest of the World– The investments in this region are focused on clean energy, green metals, and sustainable materials. Funds in Australia are focused on solar energy and battery technologies, along with high end futuristic areas such as quantum computing. The main countries of private investment in ROW will be Australia, Canada, and New Zealand. 

 

VIRTUAL REALITY CHIPSET MARKETCOMPANY PROFILE

 

VIRTUAL REALITY CHIPSET MARKETREPORT WILL ANSWER FOLLOWING QUESTIONS

  1. What is the average cost perGlobal Virtual reality chipsetright now and how will it change in the next 5-6 years?
  2. Average cost to set up aGlobal Virtual reality chipsetin the US, Europe and China?
  3. How manyGlobal Virtual reality chipsetare manufactured per annum globally? Who are the sub-component suppliers in different regions?
  4. What is happening in the overall public, globally?
  5. Cost breakup of aGlobal Virtual reality chipsetand key vendor selection criteria
  6. Where is theGlobal Virtual reality chipsetmanufactured? What is the average margin per equipment?
  7. Market share ofGlobal Virtual reality chipsetmanufacturers and their upcoming products
  8. The most important plannedGlobal Virtual reality chipset marketin next 2 years
  9. Details on network of majorGlobal Virtual reality chipset marketand pricing plans
  10. Cost advantage for OEMs who manufactureGlobal Virtual reality chipset marketin-house
  11. 5 key predictions for next 5 years inGlobal Virtual reality chipset market
  12. Average B-2-BGlobal Virtual reality chipsetprice in all segments
  13. Latest trends inGlobal Virtual reality chipset market, by every market segment
  14. The market size (both volume and value) ofGlobal Virtual reality chipset marketin 2024-2030 and every year in between?
  15. Global production breakup ofGlobal Virtual reality chipset market, by suppliers and their OEM relationship

 

Sl noTopic
1Market Segmentation
2Scope of the report
3Abbreviations
4Research Methodology
5Executive Summary
6Introduction
7Insights from Industry stakeholders
8Cost breakdown of Product by sub-components and average profit margin
9Disruptive innovation in the Industry
10Technology trends in the Industry
11Consumer trends in the industry
12Recent Production Milestones
13Component Manufacturing in US, EU and China
14COVID-19 impact on overall market
15COVID-19 impact on Production of components
16COVID-19 impact on Point of sale
17Market Segmentation, Dynamics and Forecast by Geography, 2024-2030
18Market Segmentation, Dynamics and Forecast by Product Type, 2024-2030
19Market Segmentation, Dynamics and Forecast by Application, 2024-2030
20Market Segmentation, Dynamics and Forecast by End use, 2024-2030
21Product installation rate by OEM, 2023
22Incline/Decline in Average B-2-B selling price in past 5 years
23Competition from substitute products
24Gross margin and average profitability of suppliers
25New product development in past 12 months
26M&A in past 12 months
27Growth strategy of leading players
28Market share of vendors, 2023
29Company Profiles
30Unmet needs and opportunity for new suppliers
31Conclusion
32Appendix