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With 45% of gamers worldwide residing in Asia, the gaming market is the largest. The gaming market in Singapore is expected to expand over the next few years due to the country’s rapid growth.
Computer Space, an arcade game, was the first consumer video game. Pong, a well-known arcade game, and the Magnavox Odyssey, the first home console, followed.
Singapore is a significant esports nation and something of a hub for Southeast Asian esports due to its developed economy, high-quality technology infrastructure, and government support.
Research has demonstrated that games are essential for healthy development in early childhood and beyond.
Children can practice both what they know and what they don’t know through play. They can try new things by making mistakes, figure out how to solve problems, come up with the best strategies, and gain new confidence and skills.
The Singapore Gaming Market accounted for $XX Billion in 2022 and is anticipated to reach $XX Billion by 2030, registering a CAGR of XX% from 2023 to 2030.
the Singaporean tech startup Neeuro have unveiled their home-based attention training program.
Cogo, a digital therapy program that pairs the SenzeBand 2 EEG headband with a guided game for 24 sessions, aims to address inattention in children between the ages of 6 and 12. Based on Neeuro’s Brain-Computer Interface technology, it was developed.
The objective of the mobile game is to guide a character through a maze, according to a press release. However, unlike the majority of games, in which characters are controlled by a gamepad or touchscreen, Cogo’s characters can only be controlled by brainwaves.
In order to monitor users’ brainwaves, its paired headband has seven EEG sensors and four distinct data channels.
These are then sent over Bluetooth in real time, captured and interpreted by AI algorithms, whose findings are later used to drive game challenges.
A large, randomized clinical trial supported by the National Medical Research Council had evaluated this non-invasive intervention program.
Twenty children aged 6 to 12 who were receiving treatment for ADHD at IMH participated in a pilot program following the publication of its findings.
that, in accordance with the clinical findings, the best and most effective session is two to three times per week, 30 minutes per session, and 24 sessions over the course of two to three months for the best results.